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#1
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![]() consiglieri ![]() Member of Graphics Dept. Posts: 2343 Joined: 13-August 04 From: Michigan, U.S.A. ![]() |
There are some that would like to see particular quests in Baldur’s Gate, that were not in the original game. So this is where this mod comes into play, we know what we would like to see, but we would like to hear what you would like to see. This is your chance to be heard, what did you think was missing as far as quests go in the original game? The ideas put forth will be taken in under advisement and may be implemented if you have what it takes to make a good quest
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#2
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Forum Member Posts: 42 Joined: 20-August 06 ![]() |
Many of BG1's existing sidequests (especially in BG city) could be integrated into a crafting process via Baronius' script featured in Herbs & Potions. See this thread: http://forums.blackwyrmlair.net/index.php?...amp;#entry18265 . I should emphasize that the linked thread outlines an extremely ambitious project. However, keep in mind that the central idea could be kept as simple and limited as anyone wishes. Even crafting just one new custom item by using several sidequests would be interesting to see introduced into the game. If it's relatively easy to modify those existing sidequests, and the feature proves popular, many new items could be added over time in future iterations.
This post has been edited by Lemernis: Sep 8 2006, 10:35 AM -------------------- |
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Lo-Fi Version | Time is now: 6th June 2025 - 06:31 PM |