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> item crafting, - expanding the possibilities
Lemernis
post Sep 7 2006, 06:09 PM
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Baronius, I think you're really onto something with the Herbs & Potions component, which can be broadened considerably. Rather than overposting within a tight-knit modding community I'll just provide the link to the discussion elsewhere:

http://forums.gibberlings3.net/index.php?showtopic=7575

I'm very curious to see your thoughts either here or in the linked thread.


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Lemernis
post Sep 7 2006, 09:26 PM
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Lol! I do reload like nobody's business--and I'm a harcore roleplayer. I modified the idea to conform with WizWom's excellent suggestion about 'silently cursed' items.

I have a tendency to think in very broad terms for such things, so take it all with a grain of salt. I'm just trying to envision the gaming experience with such a feature in all of its glory, what with sub-rituals, canon NPCs, a town crier, mage guild, cobble parties, citizens providing clues as to where certain components might be obtained, and so forth. That's the 'kitchen sink' version.

But I think the only way to realistically approach what I'm suggesting is to keep it simple, and begin thinking of, say.. around four... such quests to begin with. Four items can be crafted. Perhaps two of these crafted items are good, and two evil. Each item is made by a mage of different level, and therefore the items vary in power accordingly. Something along those lines.

Remember, you can do this strictly by modifying things already in the game. The NPCs residents of four homes in the city of Baldur's Gate are edited into mages, with new conversations written for each, naturally. When all of the components are assembled the mage crafts the items via the script you developed for Jouma. If each crafted item requires three components, then that's a total of a dozen sidequests throughout the game that will be involved in making this assortment of items.

As mentioned some of these components can be items that belong entirely to existing sidequests, eg, the Vampiric Sword, Nymph's cloak, etc. There all you have to do is simply complete the quest and obtain the item. Other sidequests have the reward of a component item tacked on to them as token of appreciation.

Would something like that be doable by a small team?

This post has been edited by Lemernis: Sep 8 2006, 03:15 AM


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