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#1
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Forum Member Posts: 42 Joined: 20-August 06 ![]() |
Baronius, I think you're really onto something with the Herbs & Potions component, which can be broadened considerably. Rather than overposting within a tight-knit modding community I'll just provide the link to the discussion elsewhere:
http://forums.gibberlings3.net/index.php?showtopic=7575 I'm very curious to see your thoughts either here or in the linked thread. -------------------- |
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#2
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
The project you suggest there is very ambitious, and if such a project gets completed properly, it will definitely become a must for BG1Tutu.
The Herbs add-in eventually became a very short project, and item enchanting was meant to be just a small addition. But I've always liked the idea of extended brewing and item craftsmanship in Baldur's Gate. It is possible that I will release such a mod in the future, probably not as comprehensive and complex though as the one suggested by you. QUOTE * a wide variety of component items may be used to complete any particular crafting recipe--almost any item in the game It would be comprehensive, and a lot of work. A big team would be required to make such a mod.QUOTE * a one time only percent chance that the item may after a variable number of days or uses may become cursed (maybe requiring a mini-quest to remove--and this could include one that is already in the game) This is a good idea, as 99% of cursed items have no real use in the original BG.QUOTE * a percent chance that the enchantment ritual will fail! Now this is something that shouldn't be suggested by someone who reloads several times to get a +3 enchanted item, which natural chance of appearing is 10% normally. ![]() ![]() -------------------- Mental harmony dispels the darkness.
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Lo-Fi Version | Time is now: 9th August 2025 - 05:12 AM |