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The Black Wyrm's Lair Terms of Use |
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![]() Supremacy of the Metal Kingdom ![]() Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria ![]() |
I saw several familiar topics, both here and on other forums, which pointed to this tutorial:
http://forums.spellholdstudios.net/index.p...=17269&st=0 The problem is that for some reason it's I'm forbidden from opening the html, so I can't see what's inside. I also checked the tp2 of G3Anniversary mod, but so far I cannot figure what does what. Anyway, what I need to achieve is to patch my town into the world map without making it incompatible with other mods which change the WMP, and I have no idea how to. I also need to find out what other files i need to edit - 2da, bam, etc... And I'm somewhat in a hurry to make it work, cause I need to finish the SofA portion of Azure NPC in a few days time, since I'll be going on a trip next week, and then again to the "back to work" routine. -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
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#2
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Also, it's possible to add areas dynamically, the same way Watcher's Keep is added to the map. The only drawback of this approach is that the game should be started a new in order to update the map with a new area. If you wish the area being invisible you may hide area on the map in any initial script of the game and later on to reveal it via script or dialogue. So, take a look at two files XNEWAREA.2DA and XL3000.2DA. You'll need to APPEND XNEWAREA.2DA with your area entry, to APPEND MASTAREA.2DA, and to create your new file XL****.2DA. That is basically all.
This post has been edited by Vlad: Sep 1 2006, 11:25 PM |
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Lo-Fi Version | Time is now: 10th August 2025 - 05:59 PM |