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> Has anyone seen the worldmap tutorial of SpellholdStudios?, I need to learn quickly how to add areas to the wmp
balduran
post Aug 27 2006, 02:47 PM
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I saw several familiar topics, both here and on other forums, which pointed to this tutorial:
http://forums.spellholdstudios.net/index.p...=17269&st=0

The problem is that for some reason it's I'm forbidden from opening the html, so I can't see what's inside.
I also checked the tp2 of G3Anniversary mod, but so far I cannot figure what does what.

Anyway, what I need to achieve is to patch my town into the world map without making it incompatible with other mods which change the WMP, and I have no idea how to. I also need to find out what other files i need to edit - 2da, bam, etc... And I'm somewhat in a hurry to make it work, cause I need to finish the SofA portion of Azure NPC in a few days time, since I'll be going on a trip next week, and then again to the "back to work" routine.


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Vlad
post Sep 1 2006, 11:21 PM
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Also, it's possible to add areas dynamically, the same way Watcher's Keep is added to the map. The only drawback of this approach is that the game should be started a new in order to update the map with a new area. If you wish the area being invisible you may hide area on the map in any initial script of the game and later on to reveal it via script or dialogue. So, take a look at two files XNEWAREA.2DA and XL3000.2DA. You'll need to APPEND XNEWAREA.2DA with your area entry, to APPEND MASTAREA.2DA, and to create your new file XL****.2DA. That is basically all.

This post has been edited by Vlad: Sep 1 2006, 11:25 PM
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balduran   Has anyone seen the worldmap tutorial of SpellholdStudios?   Aug 27 2006, 02:47 PM
Rabain   SHS was giving me errors this morning saying I do ...   Aug 27 2006, 03:23 PM
CamDawg   SHS was a temporary outage; it appears to be back ...   Aug 27 2006, 03:31 PM
balduran   SHS was a temporary outage; it appears to be back...   Aug 27 2006, 03:35 PM
balduran   I'm totally and completely lost in this code. ...   Aug 28 2006, 11:08 AM
Baronius   To sum up, once it has been revealed, should it be...   Aug 29 2006, 01:15 AM
balduran   The links you've mentioned do sound like the m...   Aug 29 2006, 12:21 PM
Baronius   So the earliest chapter you can visit that area is...   Aug 30 2006, 02:39 AM
balduran   So the earliest chapter you can visit that area i...   Aug 30 2006, 10:44 AM
Baronius   I've written the code. I made only a short try...   Aug 31 2006, 03:05 AM
Vlad   Also, it's possible to add areas dynamically, ...   Sep 1 2006, 11:21 PM
Baronius   That only works if ToB is installed. If Azure requ...   Sep 2 2006, 12:15 AM
balduran   Azure will require ToB, since I don't want to ...   Sep 2 2006, 08:58 AM
Baronius   Yes, that string will be written to the worldmap f...   Sep 2 2006, 07:24 PM
balduran   Thanks about that. I'll be sure to download it...   Sep 8 2006, 09:09 AM
Baronius   No need to apologise, it's your mod ;) And sin...   Sep 8 2006, 01:40 PM
balduran   It took a while to test this one, but the code is ...   Sep 12 2006, 02:45 PM
jastey   I would appreciate very much if the knowledge coll...   Sep 18 2006, 09:06 AM
Baronius   I plan to make one, I plan. :) (Though no idea exa...   Sep 18 2006, 04:17 PM
balduran   I think Baronius should have the final word on tha...   Sep 19 2006, 06:41 AM
Baronius   It's now available: http://www.blackwyrmlair.n...   Oct 24 2006, 03:09 PM


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