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Aug 28 2006, 12:08 AM
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#1
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Forum Member Posts: 42 Joined: 20-August 06 |
Which staff do you think might be better for a game in which I'm using a stave wielding meleer Wild Mage and a party very weak in the tank department?* Firebeard +3 or Poisonkiss +3?
* Wild Mage, undualed Imoen, Xzar, Minsc (Drew's Berserker mini-mod), Tiax, Finch This post has been edited by Lemernis: Aug 28 2006, 12:33 AM -------------------- |
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Aug 30 2006, 08:59 PM
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#2
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Forum Member Posts: 42 Joined: 20-August 06 |
Yeah, it's always fun to feel powerful in these games. There's a kind of a sweet spot for that, as we know. On the one hand you don't want to be overpowered, but neither do you want to feel like the character isn't contributing enough. Anyway, unfailingly dealing out an additional 8-19 fire damage on successful hits would work more in that direction. However, the character is a risktaker, so the prospect of occasionally doling out 32 additional damage was more appealing from a roleplaying perspective. Hopefully as the game progresses I might be able to get the THACO low enough to see that poison damage occuring once in a while.
Addendum: I went ahead and switched the Firebeard via Shadowkeeper. Chalk it up to a wild surge. This post has been edited by Lemernis: Aug 31 2006, 10:34 AM -------------------- |
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Lemernis Herbs Addin - Poisonkiss or Firebeard? Aug 28 2006, 12:08 AM
Baronius Both of those weapons have their advantages. It de... Aug 28 2006, 07:39 AM
Lemernis Thanks for starting a new topic with this, I shoul... Aug 28 2006, 10:44 AM
Lemernis As an addendum to this, I chose Poisonkiss because... Aug 30 2006, 11:16 AM
Baronius If you fight enemies who often make their save vs.... Aug 30 2006, 11:54 AM
Baronius So how does Firebeard function? :) Sep 7 2006, 03:31 PM![]() ![]() |
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