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#1
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![]() Supremacy of the Metal Kingdom ![]() Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria ![]() |
I saw several familiar topics, both here and on other forums, which pointed to this tutorial:
http://forums.spellholdstudios.net/index.p...=17269&st=0 The problem is that for some reason it's I'm forbidden from opening the html, so I can't see what's inside. I also checked the tp2 of G3Anniversary mod, but so far I cannot figure what does what. Anyway, what I need to achieve is to patch my town into the world map without making it incompatible with other mods which change the WMP, and I have no idea how to. I also need to find out what other files i need to edit - 2da, bam, etc... And I'm somewhat in a hurry to make it work, cause I need to finish the SofA portion of Azure NPC in a few days time, since I'll be going on a trip next week, and then again to the "back to work" routine. -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
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#2
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![]() Master of energies ![]() Council Member Posts: 3324 Joined: 9-July 04 From: Magyarország ![]() |
So the earliest chapter you can visit that area is the 6th. That time, the player will have visited most wilderness areas, so there is no reason to add links from all those areas I listed. Trademeet and City Gates should have a link to Kula, but it would be illogical to provide a direct path from every wilderness area, as the adventurers reach many areas by passing already explored places. To sum up, the player will still be able to visit Kula practically from any other area, while you won't have redundant code in your TP2.
Anything that needs to be changed on this? -------------------- Mental harmony dispels the darkness.
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#3
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![]() Supremacy of the Metal Kingdom ![]() Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria ![]() |
So the earliest chapter you can visit that area is the 6th. That time, the player will have visited most wilderness areas, so there is no reason to add links from all those areas I listed. Trademeet and City Gates should have a link to Kula, but it would be illogical to provide a direct path from every wilderness area, as the adventurers reach many areas by passing already explored places. To sum up, the player will still be able to visit Kula practically from any other area, while you won't have redundant code in your TP2. Exactly. There's no need to link every single area if the game uses such a method of travelling. QUOTE Anything that needs to be changed on this? Not really. Everything sound right. Although I think I can make a new mapicons.bam with a special graphic for Kula, but the change in the animation number I can fix by myself later. That's about the only thing I know how to do about that code. -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
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Lo-Fi Version | Time is now: 10th August 2025 - 05:59 PM |