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Aug 27 2006, 02:47 PM
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#1
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Supremacy of the Metal Kingdom ![]() Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria |
I saw several familiar topics, both here and on other forums, which pointed to this tutorial:
http://forums.spellholdstudios.net/index.p...=17269&st=0 The problem is that for some reason it's I'm forbidden from opening the html, so I can't see what's inside. I also checked the tp2 of G3Anniversary mod, but so far I cannot figure what does what. Anyway, what I need to achieve is to patch my town into the world map without making it incompatible with other mods which change the WMP, and I have no idea how to. I also need to find out what other files i need to edit - 2da, bam, etc... And I'm somewhat in a hurry to make it work, cause I need to finish the SofA portion of Azure NPC in a few days time, since I'll be going on a trip next week, and then again to the "back to work" routine. -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
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Aug 28 2006, 11:08 AM
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#2
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Supremacy of the Metal Kingdom ![]() Mod Developer Posts: 223 Joined: 1-September 05 From: Bulgaria |
I'm totally and completely lost in this code. So far all I do is stare at the monitor and don't even understand what and where I am supposed to change, in order to fit my needs. I lost the whole sunday evening looking at the bytes in the worldmap and trying to understand what I am supposed to do, and the end result is that I didn't do anything else on the mod that day (for comparison the plane prison took me less than five hours of work on Saturday).
Can I convince any of you guys, who know how to do this, to tweak the code for me? I would really apreciate the help. The area files is "az1000.are" and is called "Kula". The coordinates on the world map should be x1292 and y402 (exactly west of Trademeet). It uses the Umar Hills animation in "mapicons.bam", and can be entered from all continental maps at will after it has been revealed in a Chapter 6 quest. The area itself can be exited from the east, south and west edges of the map. -------------------- Blessed be the one who has nothing to say, and yet remains silent.
Too many chieftan, too little indian. http://balduran.blackwyrmlair.net -- Azure NPC Romance -- BG2 Improvements -- IWD Improvements |
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balduran Has anyone seen the worldmap tutorial of SpellholdStudios? Aug 27 2006, 02:47 PM
Rabain SHS was giving me errors this morning saying I do ... Aug 27 2006, 03:23 PM
CamDawg SHS was a temporary outage; it appears to be back ... Aug 27 2006, 03:31 PM
balduran
SHS was a temporary outage; it appears to be back... Aug 27 2006, 03:35 PM
Baronius To sum up, once it has been revealed, should it be... Aug 29 2006, 01:15 AM
balduran The links you've mentioned do sound like the m... Aug 29 2006, 12:21 PM
Baronius So the earliest chapter you can visit that area is... Aug 30 2006, 02:39 AM
balduran
So the earliest chapter you can visit that area i... Aug 30 2006, 10:44 AM
Baronius I've written the code. I made only a short try... Aug 31 2006, 03:05 AM
Vlad Also, it's possible to add areas dynamically, ... Sep 1 2006, 11:21 PM
Baronius That only works if ToB is installed. If Azure requ... Sep 2 2006, 12:15 AM
balduran Azure will require ToB, since I don't want to ... Sep 2 2006, 08:58 AM
Baronius Yes, that string will be written to the worldmap f... Sep 2 2006, 07:24 PM
balduran Thanks about that. I'll be sure to download it... Sep 8 2006, 09:09 AM
Baronius No need to apologise, it's your mod ;) And sin... Sep 8 2006, 01:40 PM
balduran It took a while to test this one, but the code is ... Sep 12 2006, 02:45 PM
jastey I would appreciate very much if the knowledge coll... Sep 18 2006, 09:06 AM
Baronius I plan to make one, I plan. :) (Though no idea exa... Sep 18 2006, 04:17 PM
balduran I think Baronius should have the final word on tha... Sep 19 2006, 06:41 AM
Baronius It's now available:
http://www.blackwyrmlair.n... Oct 24 2006, 03:09 PM![]() ![]() |
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