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#1
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Forum Member Posts: 67 Joined: 4-August 06 From: Wandering ![]() |
An NPC for BGTutu, Jonathan is a Fighter/Mage/Thief
He is in Feldposts, away from the door, and spawns after you rest there. It is quite possible to not get close enough to trigger his auto-dialog, which is on purpose. If you want to bring him along late in the adventure, I'd suggest not resting in Feldpost's Inn until you are ready, because he decides his initial level based on your experience when you do that. http://mysite.verizon.net/wizwom/ Just quick download: http://mysite.verizon.net/wizwom/WizWomJonTutu.zip Alternate: http://www.iegmc.org/~wizwom Soundset, and very simple Dialog for the moment, soo I'll be fleshing him out full BG1NPC project style. Then he'll be set up in SoA, with a cover story of how he got there and why. Suggestions, comments and bugfixes welcome. This post has been edited by WizWom: Sep 4 2006, 01:11 AM |
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#2
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![]() Master of energies ![]() Council Member Posts: 3327 Joined: 9-July 04 From: Magyarország ![]() |
First mod? Congratulations!
At the first glance, my only suggestion is related to the package: for further improvements of the mod, it's more advantageous to place the various files to different folders (e.g. *.itm to Items) even if there are only a few files. It will be more well-arranged. Furthermore, it's also easier to change on your texts later if you store them in a TRA file. (If you want, I can traify the mod for you in a few minutes.) I've moved this thread to the Gathering Room if you don't mind, because "Small mods, tweaks, and fixes" is for (small) BWL mods only. The Gathering Room is the place to announce mods. ![]() -------------------- Mental harmony dispels the darkness.
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Lo-Fi Version | Time is now: 8th October 2025 - 02:23 AM |