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#1
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![]() Forum Member Posts: 92 Joined: 22-July 06 ![]() |
The installation instructions and compatibility descriptions in the readme are comprehensive and well done.
I know it is impossible and even undesirable to include compatibility issues for every mod. Ordinarily, NPC mods are not affected by other types of mods. However, I believe the Amber mod by Meira and Darios might have some issues due to a Cromwell dialog modification. I believe the issue had more to do with Item Upgrade, so there probably won't be compatibility issues with Improved Anvil. The point of this post, however, was to praise the completeness of the readme instructions. |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
Thanks for the clarifications, Darios!
QUOTE we can well emend the compatibility clause in question to include "..., or install IU only after installing Amber." Yes, I also think adding this correction is necessary. QUOTE But yes, in the light of present-day WeiDU fucntionality, this "state 13 pokery-jiggery" (as Cam put it) really is sub-optimal coding. But then again, I think it was done a *long* time ago, and may have been the only way possible back then. But yeah, no-one should use it anymore I disagree with this kind of general "should" sentences (see below for why). Cam once used to think that IU and IA would preclude other mods' item upgrades in Cromwell's dialogue. He said much against IU and IA based on that false belief. We tested and proved that it was a myth. Unfortunately, Cam never sent any post to any public forum admitting his mistake (he only did so in IA's workshop which is not open to public). The only drawback(?) of IU's method is that if you install it before some other item upgrading mod, the order in which item upgrades appear during talking with Cromwell will change. A minor (if any) problem. (In my opinion, it's not a problem at all.) However, as far as IA is concerned, players need to install IA after all other mods (for independent reasons relating to the tactical portion of the mod), hence since the mod is surely installed after all other mods, the item upgrade portion of the mod will also work seamlessly with no shift or change in the order in which other mods' upgrades will appear. For all these reasons, the good old method works seamlessly for IA and there is no need to change the way the dialogue is coded (at least as far as we are talking about IA). @Avenger_teambg As Darios correctly mentioned and as mentioned in the mod's documentation, IA is not compatible with IU. This post has been edited by Sikret: Aug 1 2006, 12:00 PM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#3
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Forum Member Posts: 59 Joined: 22-July 04 ![]() |
Cam once used to think that IU and IA would preclude other mods' item upgrades in Cromwell's dialogue. He said much against IU and IA based on that false belief. We tested and proved that it was a myth. Unfortunately, Cam never sent any post to any public forum admitting his mistake (he only did so in IA's workshop which is not open to public). I felt moving state 13 was a poor idea compatibility-wise, and cited Delainy as a concrete example. This was, indeed, incorrect and if it makes you feel better I'll apologize here in public as well. The issues that Darios have cited vindicate that it's still a poor idea because we're forcing an install order where none need exist. -------------------- The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release. |
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