![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
Hi,
I have two questions to BG1 coding: 1. If I want to have a nice visual effect, e.g. one creature dissappears with a lot of glowing light.. whatever, how do I code that? (For BGII, I would use: CODE CreateVisualEffectObject("effect",Myself) Is there something similar for BG1?)2. I have problems to put an item into an existing container. I have the following code in the area.baf: CODE IF Global("C#ItemInTruhe","GLOBAL",0) THEN RESPONSE #100 SetGlobal("C#ItemInTruhe","GLOBAL",1) ActionOverride("Container1",CreateItem("ITEM",0,0,0)) END which is the only way I see, but this puts the item in front of the container. How would the correct code have to be, to place the item inside? Thanks! PS: Answers as soon as possible, please... ![]() |
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
Yes, that makes sense. Thanks, Vlasák!
But still there are the I_C_T cases, where I would like to code something like: CODE I_C_T SOMEDLGFILE xx Checkvariable == SOMEBODY IF ~OR (3) !InParty("MYGUY") Dead("MYGUY") StateCheck("MYGUY",STATE_SLEEPING)~ THEN ~It's all mine!~ END I guess that becomes something like CODE I_C_T SOMEDLGFILE xx Checkvariable == SOMEBODY IF ~!InParty("MYGUY")~ THEN ~It's all mine!~ == SOMEBODY IF ~Dead("MYGUY")~ THEN ~It's all mine!~ == SOMEBODY IF ~StateCheck("MYGUY",STATE_SLEEPING)~ THEN ~It's all mine!~ END ?? |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 7th June 2025 - 10:10 AM |