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Sep 16 2004, 06:28 AM
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#1
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Hi,
I have two questions to BG1 coding: 1. If I want to have a nice visual effect, e.g. one creature dissappears with a lot of glowing light.. whatever, how do I code that? (For BGII, I would use: CODE CreateVisualEffectObject("effect",Myself) Is there something similar for BG1?)2. I have problems to put an item into an existing container. I have the following code in the area.baf: CODE IF Global("C#ItemInTruhe","GLOBAL",0) THEN RESPONSE #100 SetGlobal("C#ItemInTruhe","GLOBAL",1) ActionOverride("Container1",CreateItem("ITEM",0,0,0)) END which is the only way I see, but this puts the item in front of the container. How would the correct code have to be, to place the item inside? Thanks! PS: Answers as soon as possible, please... |
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Sep 29 2004, 12:57 PM
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#2
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Mathematical poet Retired team member Posts: 159 Joined: 9-July 04 From: Prague, Czech Republic |
jj, you must specify the weight of the last top-level node as I've wrote before.
it can be used for script blocks as well... so you can "compress" x conditions in OR <=> x separate blocks into two blocks: I have n conditions in OR relation: CODE IF !OrCondition#1 !OrCondition#2 ... !OrCondition#n THEN RESPONSE #100 NoAction() END IF True() THEN RESPONSE #100 SomeActions END No condition from my OR group is true - 1st block of the script catches that... script restarts from the top again... At least one condition from my OR group is true - 1st block is skipped, 2nd catches it (always runs) and actions are performed... -------------------- |
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jastey BG1 coding question :) Sep 16 2004, 06:28 AM
Baronius NULL Sep 16 2004, 08:18 AM
jastey NULL Sep 16 2004, 08:38 AM
Rabain NULL Sep 16 2004, 06:45 PM
Baronius NULL Sep 16 2004, 08:20 PM
Rabain NULL Sep 16 2004, 09:44 PM
jastey NULL Sep 17 2004, 02:05 AM
jastey NULL Sep 28 2004, 11:44 AM
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jastey NULL Sep 29 2004, 11:33 AM
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jastey NULL Sep 29 2004, 12:36 PM
jastey NULL Sep 29 2004, 01:13 PM
jastey NULL Feb 17 2005, 08:30 PM
Rabain NULL Feb 17 2005, 10:37 PM
jastey NULL Feb 18 2005, 09:01 AM![]() ![]() |
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