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> BG1 coding question :), visual effects, items into chest: how?
jastey
post Sep 16 2004, 06:28 AM
Post #1





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Posts: 1366
Joined: 22-August 04
From: Germany




Hi,
I have two questions to BG1 coding:
1. If I want to have a nice visual effect, e.g. one creature dissappears with a lot of glowing light.. whatever, how do I code that? (For BGII, I would use:
CODE
CreateVisualEffectObject("effect",Myself)
Is there something similar for BG1?)
2. I have problems to put an item into an existing container. I have the following code in the area.baf:
CODE
 
IF
   Global("C#ItemInTruhe","GLOBAL",0)
THEN
   RESPONSE #100
         SetGlobal("C#ItemInTruhe","GLOBAL",1)
         ActionOverride("Container1",CreateItem("ITEM",0,0,0))
END

which is the only way I see, but this puts the item in front of the container. How would the correct code have to be, to place the item inside?

Thanks!
PS: Answers as soon as possible, please... rolleyes.gif
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jastey
post Sep 29 2004, 12:36 PM
Post #2





Forum Member
Posts: 1366
Joined: 22-August 04
From: Germany




Hm, as the dialogue nodes are checked from the top to bottom I think for the code you wrote I would get the

CODE
!NumTimesTalkedTo(0)


even if my guy is dead or sleeping, as there is no trigger that prevents the dialogue to be called in that case. You either have to put the order like this:

CODE
!NumTimesTalkedTo(0)
!Dead("Myguy")
!StateCheck("Myguy",STATE_SLEEPING)
InParty("Myguy"")
"bla"

!NumTimesTalkedTo(0) //acts almost as True() in this case
"bla"

putting the more restricted case in front, or I would have to set a weight, so the
"!NumTimesTalkedTo(0)
!Dead("Myguy")
!StateCheck("Myguy",STATE_SLEEPING)
InParty("Myguy"")" case is called first.

???


OK, I think I got what you mean, but for a script trigger for example I would have to specify the case I want to trigger, so it's three blocks with check variables...
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Posts in this topic
jastey   BG1 coding question :)   Sep 16 2004, 06:28 AM
Baronius   NULL   Sep 16 2004, 08:18 AM
jastey   NULL   Sep 16 2004, 08:38 AM
Rabain   NULL   Sep 16 2004, 06:45 PM
Baronius   NULL   Sep 16 2004, 08:20 PM
Rabain   NULL   Sep 16 2004, 09:44 PM
jastey   NULL   Sep 17 2004, 02:05 AM
jastey   NULL   Sep 28 2004, 11:44 AM
Vlasák   NULL   Sep 29 2004, 09:40 AM
jastey   NULL   Sep 29 2004, 11:33 AM
Vlasák   NULL   Sep 29 2004, 12:06 PM
jastey   NULL   Sep 29 2004, 12:36 PM
Vlasák   NULL   Sep 29 2004, 12:57 PM
jastey   NULL   Sep 29 2004, 01:13 PM
jastey   NULL   Feb 17 2005, 08:30 PM
Rabain   NULL   Feb 17 2005, 10:37 PM
jastey   NULL   Feb 18 2005, 09:01 AM


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