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Jul 12 2006, 08:32 PM
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#1
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IESDP Guardian Forum Member Posts: 175 Joined: 22-July 04 |
The IESDP has been updated once again.
There's quite a few updates this time, if you're interested visit http://iesdp.gibberlings3.net/history.htm for a semi-complete list. If you're not interested, just visit the main IESDP site! The IESDP is located at: http://www.iesdp.info/ The IESDP update board is at: http://forums.gibberlings3.net/index.php?showforum=54 -------------------- Visit the IESDP https://gibberlings3.github.io/iesdp/
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Jul 13 2006, 03:01 AM
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#2
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Forum Member Posts: 53 Joined: 22-March 05 |
Right, so in your estimation, the IESDP must define SpellNoDec() so that all of the following are emphasized:
Unlike Spell(): the spell doesn't have to be known or memorized Unlike ForceSpell(): the spell respects the round-based system the spell respects the range the spell respects game mechanics regarding spellcasting the spell respects game mechanics regarding the target Unlike ReallyForceSpell(): the spell respects the round-based system the spell respects the range the spell respects game mechanics regarding spellcasting the spell respects game mechanics regarding the target the spell respects casting time Unlike ApplySpell(): the spell respects the round-based system the spell respects the range the spell respects game mechanics regarding spellcasting the spell respects game mechanics regarding the target the spell respects casting time the spell displays standard console feedback the spell uses the set casting glow and projectile As well as anything else I've left out. I'm a big fan of accuracy, but more so of common sense. If SpellNoDec() is Spell() without the need to know or memorize, then all of these other points are implied. Keep in mind that the IESDP is largely maintained by a single person and is comprised of far more than a list of the triggers and actions for BG2. If you would like to write comprehensive details of each and every scripting trigger and action available, then I'm certain it would be a welcome addition, but running around shouting "You left out the most important thing! THE PAUSE! THE PAUSE!" isn't really accomplishing anything. ForceSpell() and ReallyForceSpell() (and ApplySpell()) allow casting on entirely invisible creatures. The only requisite is that the target exists; the engine doesn't care the visibility, state, range, or path to the target. They are all instant actions. My point, then, must be why you insist on forcing a comparison between ForceSpell() and SpellNoDec(), when SpellNoDec() is clearly an extension of Spell(). Anyway, none of this matters. igi will read your note eventually and do what he thinks is right. This post has been edited by devSin: Jul 13 2006, 03:03 AM |
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igi IESDP Updated Jul 12 2006, 08:32 PM
Sikret Thanks for the update, igi!
But unfortunately... Jul 12 2006, 09:12 PM
devSin I don't believe it's important to note eve... Jul 12 2006, 10:26 PM
Sikret I believe that all the details must be added to th... Jul 13 2006, 02:34 AM
Sikret I didn't run around!!
If you mean wh... Jul 13 2006, 03:30 AM
Avenger_teambg In my opinion:
SpellNoDec is: Spell without requi... Jul 13 2006, 03:15 PM
Baronius I understand that's it's a lot of work for... Jul 13 2006, 05:26 PM
igi As has already been pointed out, I do much prefer ... Jul 13 2006, 07:45 PM
Baronius And what about the research related the BG1TotSC a... Jul 13 2006, 07:58 PM
Sikret
Well, you can say the same thing about "Forc... Jul 13 2006, 09:33 PM![]() ![]() |
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