| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Sep 16 2004, 06:28 AM
Post
#1
|
|
|
Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Hi,
I have two questions to BG1 coding: 1. If I want to have a nice visual effect, e.g. one creature dissappears with a lot of glowing light.. whatever, how do I code that? (For BGII, I would use: CODE CreateVisualEffectObject("effect",Myself) Is there something similar for BG1?)2. I have problems to put an item into an existing container. I have the following code in the area.baf: CODE IF Global("C#ItemInTruhe","GLOBAL",0) THEN RESPONSE #100 SetGlobal("C#ItemInTruhe","GLOBAL",1) ActionOverride("Container1",CreateItem("ITEM",0,0,0)) END which is the only way I see, but this puts the item in front of the container. How would the correct code have to be, to place the item inside? Thanks! PS: Answers as soon as possible, please... |
|
|
|
![]() |
Sep 28 2004, 11:44 AM
Post
#2
|
|
|
Forum Member Posts: 1366 Joined: 22-August 04 From: Germany |
Here is what Rabain gave me for the cutscene and the visual effect. Thanks, Rabain! I put it here to make the thread complete. It's a cutscene where "creature1" is transformed into "creature2" showing the visual effect "RED_HOLY_MIGHT" (the first part goes into the dialogue-file of creature1, the second into the area script):
CODE IF ~True()~ THEN dialogue_01 SAY @0 ++ @1 EXIT + ~PartyHasItem("elexir")~ + @2 DO ~SetGlobal("C#transformation","GLOBAL",1)~ EXIT END //// ///script file c#ar3344.baf IF Global("C#transformation","GLOBAL",1) THEN RESPONSE #100 ClearAllActions() SetGlobal("C#transformation","GLOBAL",2) CutSceneId(Player1) StartCutSceneMode() TakePartyItem("elexir") ForceSpellPoint([xxx.yyy],RED_HOLY_MIGHT) ActionOverride("creature1",DestroySelf()) Wait(1) CreateCreature("creature2",[xxx.yyy],3) SetGlobal("C#Retransformation","GLOBAL",1) EndCutSceneMode() END ------------------------- I just noticed there's no "OR(x)" trigger in BG1. How am I supposed to code something like "IF ~OR(3) Dead("Myguy") SateCheck("Myguy"",STATE_SLEEPING) !InParty("Myguy"")~" ???? Easiest way (well, I mean *simplest*) is to split it into three dialogues blocks for the three different triggers, but that's.... not really convenient... This post has been edited by jastey: Sep 28 2004, 07:07 PM |
|
|
|
jastey BG1 coding question :) Sep 16 2004, 06:28 AM
Baronius NULL Sep 16 2004, 08:18 AM
jastey NULL Sep 16 2004, 08:38 AM
Rabain NULL Sep 16 2004, 06:45 PM
Baronius NULL Sep 16 2004, 08:20 PM
Rabain NULL Sep 16 2004, 09:44 PM
jastey NULL Sep 17 2004, 02:05 AM
Vlasák NULL Sep 29 2004, 09:40 AM
jastey NULL Sep 29 2004, 11:33 AM
Vlasák NULL Sep 29 2004, 12:06 PM
jastey NULL Sep 29 2004, 12:36 PM
Vlasák NULL Sep 29 2004, 12:57 PM
jastey NULL Sep 29 2004, 01:13 PM
jastey NULL Feb 17 2005, 08:30 PM
Rabain NULL Feb 17 2005, 10:37 PM
jastey NULL Feb 18 2005, 09:01 AM![]() ![]() |
|
Lo-Fi Version | Time is now: 16th December 2025 - 08:07 AM |