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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
In the "bg2actions" document of iesdp (at least in the version I have), it is said:
QUOTE SpellNoDec(O:Target*,I:Spell*Spell) If I were to lengthen the name of this action, it would be called SpellNoDecrease. In short, it works the same way as Spell does--it will only cast a spell if it's in memory... I checked it and noticed that the spells are cast even if they are not memorized or even known by the spellcasters. Not that it is a bad thing. On the contrary, It's much better in this way, because unlike "ForceSpell", "SpellNoDec" respects the usual delay needed for the aura being cleansed (between successive spells) and again unlike "Forcespell" the spells cast by "SpellNoDec" are interruptable (both of which are great and useful features). However, I wonder if the iesdp document is incorrect or rather I have missed some essential point in my tests. As I tested it, SpellNoDec doesn't seem to require that the spell is memorized or even known. I wrote a simple script (for testing purposes) as follows: CODE IF Detect([PC]) THEN RESPONSE #100 SpellNoDec(Myself,WIZARD_MINOR_GLOBE_OF_INVULNERABILITY) END And the mage began to cast the spell infinitely once he saw the PC, despite the fact that he neither had the spell memorized nor even known in his spellbook. Any idea? This post has been edited by Sikret: Jun 20 2006, 11:40 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
QUOTE(Sikret @ Jun 21 2006, 09:39 AM) QUOTE(igi @ Jun 20 2006, 08:59 PM) QUOTE I noted this here. igi just hasn't updated the IESDP yet. And the fact that it's now int he archive forum most definately implies that it's been added to the local copy of the IESDP Don't forget to also add that SpellNoDec respects the required delay between successive spells. This is another difference between this action and "ForceSpell". This important difference between "SpellNoDec" and "ForceSpell" is missed (and not mentioned) in the archive forum you referred to, igi! So please add it to your local copy before you forget it. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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