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#1
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![]() The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 ![]() |
In the "bg2actions" document of iesdp (at least in the version I have), it is said:
QUOTE SpellNoDec(O:Target*,I:Spell*Spell) If I were to lengthen the name of this action, it would be called SpellNoDecrease. In short, it works the same way as Spell does--it will only cast a spell if it's in memory... I checked it and noticed that the spells are cast even if they are not memorized or even known by the spellcasters. Not that it is a bad thing. On the contrary, It's much better in this way, because unlike "ForceSpell", "SpellNoDec" respects the usual delay needed for the aura being cleansed (between successive spells) and again unlike "Forcespell" the spells cast by "SpellNoDec" are interruptable (both of which are great and useful features). However, I wonder if the iesdp document is incorrect or rather I have missed some essential point in my tests. As I tested it, SpellNoDec doesn't seem to require that the spell is memorized or even known. I wrote a simple script (for testing purposes) as follows: CODE IF Detect([PC]) THEN RESPONSE #100 SpellNoDec(Myself,WIZARD_MINOR_GLOBE_OF_INVULNERABILITY) END And the mage began to cast the spell infinitely once he saw the PC, despite the fact that he neither had the spell memorized nor even known in his spellbook. Any idea? This post has been edited by Sikret: Jun 20 2006, 11:40 AM -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
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#2
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![]() Master of energies ![]() Council Member Posts: 3325 Joined: 9-July 04 From: Magyarország ![]() |
Then it seems that it works in a different way in BG2 than in BG1. Interesting, because most IESDP information about BG1 was taken from the BG2 research, and not the opposite.
In BG1 TotSC, these actions don't work "properly", but it is not surprising because they are not really used in the original TotSC (more information here: http://forums.blackwyrmlair.net/index.php?showtopic=929). In the matter of these BG1TotSC actions, IESDP originally also contained inaccurate information -- I'm not sure if it has been updated since drake127 and myself published the information I've linked to above. Your test results are interesting. If someone else (preferably more people) who have BG2 installed and also tested it, we could be sure that it always works in that way as for you. (I don't doubt that your tests are accurate, especially if made on an "unmodded" or slightly modified BG2 install -- it's just the general practice that more independent tests are needed.) -------------------- Mental harmony dispels the darkness.
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