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#1
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Forum Member Posts: 10 Joined: 27-March 06 ![]() |
According to what Seifer said at the topic below is this possible to have a tutorial on how to properly render the model?
Meanwhile I've been working on scorpio model, all's fine until it goes about rendering... The problem is with: 1. the palette after rendering - DLTCEP uses different one and forcing/loading palette from other bams creates pixelosity... 2. forcing shadows under object (a scorpio) - blurs the "green" environment - you can't have shadows if no object is under the scorpio (I put a plane with 0,151,151 color) but then the object's color is messed and doesn't display "black" in DLTCEP... 3. How to have a transparent shadows under? I'm not a specialist on 3D max, but I can understand what to do if described. If someone could direct me a bit I can handle few animations for all of us... |
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#2
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Forum Member Posts: 10 Joined: 27-March 06 ![]() |
QUOTE(Seifer @ Apr 19 2006, 11:51 AM) Dude, I mailed you back and explained what was happening. Did you not receive it? Your animation appears hilighted due the hex value BW uses for its transparancy. Toss it in your override folder and and view it with NI and it'll be fine. Same with BW II. No, I didn't get the answer. Can you resend it, please...? |
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