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#1
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Forum Member Posts: 10 Joined: 27-March 06 ![]() |
According to what Seifer said at the topic below is this possible to have a tutorial on how to properly render the model?
Meanwhile I've been working on scorpio model, all's fine until it goes about rendering... The problem is with: 1. the palette after rendering - DLTCEP uses different one and forcing/loading palette from other bams creates pixelosity... 2. forcing shadows under object (a scorpio) - blurs the "green" environment - you can't have shadows if no object is under the scorpio (I put a plane with 0,151,151 color) but then the object's color is messed and doesn't display "black" in DLTCEP... 3. How to have a transparent shadows under? I'm not a specialist on 3D max, but I can understand what to do if described. If someone could direct me a bit I can handle few animations for all of us... |
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#2
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Forum Member Posts: 10 Joined: 27-March 06 ![]() |
OK. I assume you've found nothing progressive...
![]() I'm still trying to figure out how to set 3dmax properly and found that the shadow color must be absolute black (RGB = 0,0,0) if BAMworkshop is to recognize it as "transparent" during conversion to "paletted". But it creates general nightmare of mine as unfortunately conversion makes also "transparent" all similar to absolute black - i mean black but for example RGB = 4,7,2 etc - probably regarding the 256 color limitation. Of couse it can be manually repainted but its difficult to divide what is a shadow and what an avatar's part, particularly at the parts where shadow on the "body" borders to the real shadow on the ground... Any ideas how to avoid it? Addind too many lights (to make the body's shadows different from the ground one) affects the avatars too light... ![]() |
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Lo-Fi Version | Time is now: 7th June 2025 - 08:37 PM |