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> er...FakeEffectExpiryCheck(O:Object*,I:Ticks*), How does it work?
lijing_hi
post Apr 8 2006, 05:14 AM
Post #1





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Posts: 14
Joined: 17-February 06




I've used it in my script, and use a 150000 as the second parameter. But it doesn't work in game...I've tried other numbers, but the same.

How could I make it work? Or it's broken?

This post has been edited by lijing_hi: Apr 8 2006, 05:15 AM
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lijing_hi
post Apr 16 2006, 02:09 AM
Post #2





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Posts: 14
Joined: 17-February 06




Well, I give up...

I've tried such a block:

IF
OR(2)
Entered(Player1)
IsOverMe(Player1)
THEN
RESPONSE #100
// ForceSpellPointRES("TR0002B",[989.579])
DisplayStringHead(Player1,6365)
FakeEffectExpiryCheck(Player1,150000000)
END

(Well, "TR0002B" is a strong dispel spell my own. )
When Player1 entered the trigger region, sting 6365 displayed, that's the only difference...
The action doesn't work for me, at least doesn't work for me as my wish...
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