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> er...FakeEffectExpiryCheck(O:Object*,I:Ticks*), How does it work?
lijing_hi
post Apr 8 2006, 05:14 AM
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I've used it in my script, and use a 150000 as the second parameter. But it doesn't work in game...I've tried other numbers, but the same.

How could I make it work? Or it's broken?

This post has been edited by lijing_hi: Apr 8 2006, 05:15 AM
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devSin
post Apr 10 2006, 10:37 PM
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Don't cheat. Of course it isn't required (inasmuch as it isn't required for any other trigger that sets LastTrigger).

IF
Entered("Imoen")
THEN
RESPONSE #100
Kill("Imoen")
END

Entered() must not set LastTrigger either! :P
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