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Apr 8 2006, 05:14 AM
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#1
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Forum Member Posts: 14 Joined: 17-February 06 |
I've used it in my script, and use a 150000 as the second parameter. But it doesn't work in game...I've tried other numbers, but the same.
How could I make it work? Or it's broken? This post has been edited by lijing_hi: Apr 8 2006, 05:15 AM |
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Apr 10 2006, 08:06 PM
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#2
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Forum Member Posts: 78 Joined: 13-July 05 |
QUOTE(devSin @ Apr 10 2006, 06:08 PM) The delay would be very small (a second or less). It's "noticeable" simply because it isn't immediate; if it didn't work, it's not going to work. I'm fairly certain IsOverMe() sets LastTrigger (otherwise, there'd be no way to reference the object returned). Have you tried just testing with different objects (e.g., Player1 or "Imoen") to see if even that works? The action is only used once in the default scripts (that I know of), so it wouldn't be surprising if it wasn't fully functional. If you just want it to dispel, you could use one of the special dispel spells (I think FORCE_DISPEL_MAGIC or DISPEL_NO_SAVE), or create your own. Well, it could be that isoverme changes lastrigger, but it is not true it is required. Like: If isoverme("imoen") then response #100 displaystringhead("imoen", "blah") end -------------------- See GemRB !
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lijing_hi er...FakeEffectExpiryCheck(O:Object*,I:Ticks*) Apr 8 2006, 05:14 AM
igi It worked fine for me when I tested it to figure o... Apr 8 2006, 09:53 AM
lijing_hi But why it doesn't work for me...
Could you p... Apr 8 2006, 11:05 AM
igi There's not much I can say:
The action obvious... Apr 8 2006, 11:27 AM
lijing_hi er...I thought I could use it to remove all effect... Apr 8 2006, 11:56 AM
Avenger_teambg It removes effects that have a duration remaining ... Apr 8 2006, 08:59 PM
lijing_hi I've tried, but the same...
IsOverMe() does s... Apr 9 2006, 03:40 AM
Avenger_teambg Well, if it is a dispel magic trap, then you bette... Apr 10 2006, 07:01 AM
devSin I briefly tested it back when I went through all t... Apr 10 2006, 08:34 AM
lijing_hi Delay? Hmm...I'll try more.
The number, I... Apr 10 2006, 04:18 PM
devSin The delay would be very small (a second or less). ... Apr 10 2006, 06:08 PM
devSin Don't cheat. Of course it isn't required (... Apr 10 2006, 10:37 PM
lijing_hi Well, I give up...
I've tried such a block:
... Apr 16 2006, 02:09 AM![]() ![]() |
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