The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> er...FakeEffectExpiryCheck(O:Object*,I:Ticks*), How does it work?
lijing_hi
post Apr 8 2006, 05:14 AM
Post #1





Forum Member
Posts: 14
Joined: 17-February 06




I've used it in my script, and use a 150000 as the second parameter. But it doesn't work in game...I've tried other numbers, but the same.

How could I make it work? Or it's broken?

This post has been edited by lijing_hi: Apr 8 2006, 05:15 AM
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
devSin
post Apr 10 2006, 06:08 PM
Post #2





Forum Member
Posts: 53
Joined: 22-March 05




The delay would be very small (a second or less). It's "noticeable" simply because it isn't immediate; if it didn't work, it's not going to work.

I'm fairly certain IsOverMe() sets LastTrigger (otherwise, there'd be no way to reference the object returned). Have you tried just testing with different objects (e.g., Player1 or "Imoen") to see if even that works? The action is only used once in the default scripts (that I know of), so it wouldn't be surprising if it wasn't fully functional.

If you just want it to dispel, you could use one of the special dispel spells (I think FORCE_DISPEL_MAGIC or DISPEL_NO_SAVE), or create your own.
Go to the top of the page
 
Quote Post

Posts in this topic


Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 25th January 2026 - 09:53 AM