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> er...FakeEffectExpiryCheck(O:Object*,I:Ticks*), How does it work?
lijing_hi
post Apr 8 2006, 05:14 AM
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I've used it in my script, and use a 150000 as the second parameter. But it doesn't work in game...I've tried other numbers, but the same.

How could I make it work? Or it's broken?

This post has been edited by lijing_hi: Apr 8 2006, 05:15 AM
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Avenger_teambg
post Apr 8 2006, 08:59 PM
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It removes effects that have a duration remaining less than the time specified.
It won't remove permanent or 'white equipped' effects.
At least, that's what it supposed to do.
I'm not sure IsOverMe sets LastTrigger, try Entered


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