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Apr 8 2006, 05:14 AM
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#1
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Forum Member Posts: 14 Joined: 17-February 06 |
I've used it in my script, and use a 150000 as the second parameter. But it doesn't work in game...I've tried other numbers, but the same.
How could I make it work? Or it's broken? This post has been edited by lijing_hi: Apr 8 2006, 05:15 AM |
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Apr 8 2006, 08:59 PM
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#2
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Forum Member Posts: 78 Joined: 13-July 05 |
It removes effects that have a duration remaining less than the time specified.
It won't remove permanent or 'white equipped' effects. At least, that's what it supposed to do. I'm not sure IsOverMe sets LastTrigger, try Entered -------------------- See GemRB !
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lijing_hi er...FakeEffectExpiryCheck(O:Object*,I:Ticks*) Apr 8 2006, 05:14 AM
igi It worked fine for me when I tested it to figure o... Apr 8 2006, 09:53 AM
lijing_hi But why it doesn't work for me...
Could you p... Apr 8 2006, 11:05 AM
igi There's not much I can say:
The action obvious... Apr 8 2006, 11:27 AM
lijing_hi er...I thought I could use it to remove all effect... Apr 8 2006, 11:56 AM
lijing_hi I've tried, but the same...
IsOverMe() does s... Apr 9 2006, 03:40 AM
Avenger_teambg Well, if it is a dispel magic trap, then you bette... Apr 10 2006, 07:01 AM
devSin I briefly tested it back when I went through all t... Apr 10 2006, 08:34 AM
lijing_hi Delay? Hmm...I'll try more.
The number, I... Apr 10 2006, 04:18 PM
devSin The delay would be very small (a second or less). ... Apr 10 2006, 06:08 PM
Avenger_teambg
Well, it could be that isoverme changes lastrigg... Apr 10 2006, 08:06 PM
devSin Don't cheat. Of course it isn't required (... Apr 10 2006, 10:37 PM
lijing_hi Well, I give up...
I've tried such a block:
... Apr 16 2006, 02:09 AM![]() ![]() |
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