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> er...FakeEffectExpiryCheck(O:Object*,I:Ticks*), How does it work?
lijing_hi
post Apr 8 2006, 05:14 AM
Post #1





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Joined: 17-February 06




I've used it in my script, and use a 150000 as the second parameter. But it doesn't work in game...I've tried other numbers, but the same.

How could I make it work? Or it's broken?

This post has been edited by lijing_hi: Apr 8 2006, 05:15 AM
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lijing_hi
post Apr 8 2006, 11:56 AM
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er...I thought I could use it to remove all effects from PC...

Just like this:

IF
IsOverMe([ANYONE])
THEN
RESPONSE #100
FakeEffectExpiryCheck(LastTrigger,150000)
END

Is there something wrong?
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