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> er...FakeEffectExpiryCheck(O:Object*,I:Ticks*), How does it work?
lijing_hi
post Apr 8 2006, 05:14 AM
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I've used it in my script, and use a 150000 as the second parameter. But it doesn't work in game...I've tried other numbers, but the same.

How could I make it work? Or it's broken?

This post has been edited by lijing_hi: Apr 8 2006, 05:15 AM
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igi
post Apr 8 2006, 11:27 AM
Post #2


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There's not much I can say:
The action obviously goes in a script, which has to be assigned to some something. The first parameter specifies an object, the second a time.


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