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Apr 8 2006, 05:14 AM
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#1
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Forum Member Posts: 14 Joined: 17-February 06 |
I've used it in my script, and use a 150000 as the second parameter. But it doesn't work in game...I've tried other numbers, but the same.
How could I make it work? Or it's broken? This post has been edited by lijing_hi: Apr 8 2006, 05:15 AM |
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Apr 8 2006, 09:53 AM
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#2
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IESDP Guardian Forum Member Posts: 175 Joined: 22-July 04 |
It worked fine for me when I tested it to figure out what it should be doing.
-------------------- Visit the IESDP https://gibberlings3.github.io/iesdp/
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lijing_hi er...FakeEffectExpiryCheck(O:Object*,I:Ticks*) Apr 8 2006, 05:14 AM
lijing_hi But why it doesn't work for me...
Could you p... Apr 8 2006, 11:05 AM
igi There's not much I can say:
The action obvious... Apr 8 2006, 11:27 AM
lijing_hi er...I thought I could use it to remove all effect... Apr 8 2006, 11:56 AM
Avenger_teambg It removes effects that have a duration remaining ... Apr 8 2006, 08:59 PM
lijing_hi I've tried, but the same...
IsOverMe() does s... Apr 9 2006, 03:40 AM
Avenger_teambg Well, if it is a dispel magic trap, then you bette... Apr 10 2006, 07:01 AM
devSin I briefly tested it back when I went through all t... Apr 10 2006, 08:34 AM
lijing_hi Delay? Hmm...I'll try more.
The number, I... Apr 10 2006, 04:18 PM
devSin The delay would be very small (a second or less). ... Apr 10 2006, 06:08 PM
Avenger_teambg
Well, it could be that isoverme changes lastrigg... Apr 10 2006, 08:06 PM
devSin Don't cheat. Of course it isn't required (... Apr 10 2006, 10:37 PM
lijing_hi Well, I give up...
I've tried such a block:
... Apr 16 2006, 02:09 AM![]() ![]() |
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