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> Other things I've noticed
horred the pl...
post Jan 18 2006, 06:09 PM
Post #1





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Posts: 58
Joined: 11-January 05




I found a problem in player1.dlg. The variable VP_HrothgarInterjects is not being set from one to two in some NPC chained dialogs. I know for a fact it was not set in Dar's. This is a condition for one of your top-level blocks. What this does: with your dialog blocks as the top weight, the check never makes it past here, and none of the in-game blocks are firing. The whole scene with the Slayer change, for example. I manually set it to two and problems went away.

Also; is it really necessary to put a !Global("VP_InHlaruu","GLOBAL",1) check on the top of nearly every in-game script block inside of Baldur.bcs? I realize what this is doing for you--speeding up the execution of your additions, and to keep other events from firing in the past, while in Hlaruu(I know I'm butchering the spelling, I forget how it was tongue.gif )

But your (true) additions are mostly of the EXTEND_TOP variety. Why not just put a Global("VP_InHlaruu","G",1) check on your blocks? If you really don't want the rest of the BALDUR script to fire while there, you could add a single block at the end of yours:

CODE
IF
 Global("VP_InHlaruu","GLOBAL",1)
THEN
 RESPONSE #100
   NoAction()
END


Just be absolutely sure that this is set to something besides one, for any possible option, when leaving the Academy for good. Not only will this prove quicker in the long run (parsing-wise), it keeps all the in-game blocks from unnecessary adulteration. We both know what a dodgy file BALDUR.BCS is already, without any assistance. wink.gif
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horred the pl...
post Feb 7 2006, 04:53 AM
Post #2





Forum Member
Posts: 58
Joined: 11-January 05




Back from the attack!

The biffing agent is working wonderfully! I think it's my best version yet, of the auto-biffer. biggrin.gif

You run a Setup-NeJ2Biffer.exe, instead of Setup-NeJ2.exe. It makes a couple folders, backs up override, key, and tlk, plus the real NeJ batch files. Then, it overwrites your batches with mine. Then, it runs Setup-NeJ2.exe.

I automatically copy one of the leina and melora oggs into the override, so that even if these components are not installed, you don't end up with any (detrimental) empty biff files.

My batch deletes your override tiz files and tisunpack. I repackage headerless tis right from NeJ(&2)/tiz, into folders I made for biffing. I leave TT1004 and TT1013 tis files alone and in place, even after biffing. Why add tispack just for two small files?

I use your oggs in the override--why not, they are already there? Oh, FYI--for your own batch file.

del override\*.ogg ((backslash is crucial here))
del override\*.tiz

will save you a lot of typing in the future. wink.gif

At uninstall (done from Setup-NeJ2), I delete the biffs, delete the override, and restore the old override, tlk, key, and batch files. Very smooth, IMHO.

Drawbacks: Uninstall is ALL or NOTHING, or FUBAR. Once biffed, the files are locked in place. You "should" be able to add more components (NT--warning label in-ReadME). Sometimes weidu does some funny things when adding new components, like installing/uninstalling old ones. I don't want to be responsible for this!

Oh, you'll like this. From the readme:

QUOTE
Oh, one more thing...also *****VERY IMPORTANT!!!!*****

DO NOT, under any circumstances, bother Vlad if something goes wrong with
this package!!! He was kind enough to let me make this, to make life easier
for all of you--don't make his life any more difficult in return of favor!

Bug me instead, I'm used to the abuse... tongue.gif


I leave this long message with a question:

I wish to set up your mod for the GUI interface as well, with this package. What I need to know is exactly what files make up your GUI. I have collected the following, but need your verification. Too many files, missing some, etc.

GUILOAD.CHU
GUIOPT.CHU
GUISAVE.CHU
START.CHU
Thumbs.db (???)
106x32.bam
guierr1b.bam
guierr2b.bam
guimplgv.bam
guisrsvb.bam
guiwsbr.bam
normal.bam
stbsbbar.bam
stonesml.bam
guierr0b.mos
guierr1b.mos
guierr2b.mos
guisrrqb.mos
guisrsvb.mos
guiverb.mos
guiwrsp.mos
start.mos
start25.mos
startm.mos
startold.mos
stoneopt.mos

Maybe King Diamond will also have some input on this, since the GUI.exe is his package, and he knows its workings moreso than I.

With this knowledge I can finallize the package. Note that the GUI will also be handy for NeJ-BGT-weidu compatability (if you want your GUI seen instead of BGT, or vice versa for a change of pace). All the other "Big Mods" (including TS-BP) are using this, so we 1) don't overwrite each other's hard work 2) give the player the option to choose what they want to see.

I'll gladly share or donate any part or whole of this package to NeJ, at your desire. Me casa et su casa. wink.gif
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Posts in this topic
horred the plague   Other things I've noticed   Jan 18 2006, 06:09 PM
Vlad   This I don't understand. Do you mean to add ...   Jan 18 2006, 09:04 PM
horred the plague   Well, this is how I picture it. {All your NeJ blo...   Jan 19 2006, 06:56 AM
Vlad   Once again, please install 6.02 fix pack. It is ...   Jan 20 2006, 06:15 PM
Vlad   There are many other dialogues besides BALDUR.BCS ...   Jan 20 2006, 10:04 PM
horred the plague   I only looked into it because I was experiencing s...   Jan 21 2006, 12:56 AM
horred the plague   A question about Jaheira's priest(ess) of sylv...   Feb 6 2006, 03:29 AM
Vlad   Fighter/Priestess of Sylvanus (Druid)   Feb 6 2006, 06:15 AM
horred the plague   Sorry....It was a baited question, Vlad... :ph34r...   Feb 6 2006, 07:26 AM
Vlad   Thanks. Jaheira does have three stars in crossbows...   Feb 6 2006, 11:41 AM
King Diamond   Another problem. Horred found it and I revealed it...   Feb 6 2006, 01:05 PM
horred the plague   Well, adding stars to a CRE file is nice--but I...   Feb 6 2006, 01:07 PM
Vlad   KD, thanks but this problem has been already repor...   Feb 6 2006, 02:57 PM
King Diamond   Ok. Sorry. :) But still they're different from...   Feb 6 2006, 03:23 PM
horred the plague   Found a small typo in NeJAreasSounds.bat should...   Feb 7 2006, 12:25 AM
horred the plague   Back from the attack! The biffing agent is wo...   Feb 7 2006, 04:53 AM
Vlad   Bill, thanks a lot. You made a great work! Unf...   Feb 7 2006, 06:56 AM
King Diamond   Can't say anything special. Just collect all G...   Feb 7 2006, 03:02 PM
horred the plague   Okay, so as long as I add Setup-GUI.tp2 to my pack...   Feb 7 2006, 08:27 PM


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