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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 58 Joined: 11-January 05 ![]() |
I found a problem in player1.dlg. The variable VP_HrothgarInterjects is not being set from one to two in some NPC chained dialogs. I know for a fact it was not set in Dar's. This is a condition for one of your top-level blocks. What this does: with your dialog blocks as the top weight, the check never makes it past here, and none of the in-game blocks are firing. The whole scene with the Slayer change, for example. I manually set it to two and problems went away.
Also; is it really necessary to put a !Global("VP_InHlaruu","GLOBAL",1) check on the top of nearly every in-game script block inside of Baldur.bcs? I realize what this is doing for you--speeding up the execution of your additions, and to keep other events from firing in the past, while in Hlaruu(I know I'm butchering the spelling, I forget how it was ![]() But your (true) additions are mostly of the EXTEND_TOP variety. Why not just put a Global("VP_InHlaruu","G",1) check on your blocks? If you really don't want the rest of the BALDUR script to fire while there, you could add a single block at the end of yours: CODE IF Global("VP_InHlaruu","GLOBAL",1) THEN RESPONSE #100 NoAction() END Just be absolutely sure that this is set to something besides one, for any possible option, when leaving the Academy for good. Not only will this prove quicker in the long run (parsing-wise), it keeps all the in-game blocks from unnecessary adulteration. We both know what a dodgy file BALDUR.BCS is already, without any assistance. ![]() |
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#2
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Forum Member Posts: 58 Joined: 11-January 05 ![]() |
Back from the attack!
The biffing agent is working wonderfully! I think it's my best version yet, of the auto-biffer. ![]() You run a Setup-NeJ2Biffer.exe, instead of Setup-NeJ2.exe. It makes a couple folders, backs up override, key, and tlk, plus the real NeJ batch files. Then, it overwrites your batches with mine. Then, it runs Setup-NeJ2.exe. I automatically copy one of the leina and melora oggs into the override, so that even if these components are not installed, you don't end up with any (detrimental) empty biff files. My batch deletes your override tiz files and tisunpack. I repackage headerless tis right from NeJ(&2)/tiz, into folders I made for biffing. I leave TT1004 and TT1013 tis files alone and in place, even after biffing. Why add tispack just for two small files? I use your oggs in the override--why not, they are already there? Oh, FYI--for your own batch file. del override\*.ogg ((backslash is crucial here)) del override\*.tiz will save you a lot of typing in the future. ![]() At uninstall (done from Setup-NeJ2), I delete the biffs, delete the override, and restore the old override, tlk, key, and batch files. Very smooth, IMHO. Drawbacks: Uninstall is ALL or NOTHING, or FUBAR. Once biffed, the files are locked in place. You "should" be able to add more components (NT--warning label in-ReadME). Sometimes weidu does some funny things when adding new components, like installing/uninstalling old ones. I don't want to be responsible for this! Oh, you'll like this. From the readme: QUOTE Oh, one more thing...also *****VERY IMPORTANT!!!!***** DO NOT, under any circumstances, bother Vlad if something goes wrong with this package!!! He was kind enough to let me make this, to make life easier for all of you--don't make his life any more difficult in return of favor! Bug me instead, I'm used to the abuse... ![]() I leave this long message with a question: I wish to set up your mod for the GUI interface as well, with this package. What I need to know is exactly what files make up your GUI. I have collected the following, but need your verification. Too many files, missing some, etc. GUILOAD.CHU GUIOPT.CHU GUISAVE.CHU START.CHU Thumbs.db (???) 106x32.bam guierr1b.bam guierr2b.bam guimplgv.bam guisrsvb.bam guiwsbr.bam normal.bam stbsbbar.bam stonesml.bam guierr0b.mos guierr1b.mos guierr2b.mos guisrrqb.mos guisrsvb.mos guiverb.mos guiwrsp.mos start.mos start25.mos startm.mos startold.mos stoneopt.mos Maybe King Diamond will also have some input on this, since the GUI.exe is his package, and he knows its workings moreso than I. With this knowledge I can finallize the package. Note that the GUI will also be handy for NeJ-BGT-weidu compatability (if you want your GUI seen instead of BGT, or vice versa for a change of pace). All the other "Big Mods" (including TS-BP) are using this, so we 1) don't overwrite each other's hard work 2) give the player the option to choose what they want to see. I'll gladly share or donate any part or whole of this package to NeJ, at your desire. Me casa et su casa. ![]() |
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Lo-Fi Version | Time is now: 30th August 2025 - 05:27 AM |