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#1
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Forum Member Posts: 58 Joined: 11-January 05 ![]() |
I found a problem in player1.dlg. The variable VP_HrothgarInterjects is not being set from one to two in some NPC chained dialogs. I know for a fact it was not set in Dar's. This is a condition for one of your top-level blocks. What this does: with your dialog blocks as the top weight, the check never makes it past here, and none of the in-game blocks are firing. The whole scene with the Slayer change, for example. I manually set it to two and problems went away.
Also; is it really necessary to put a !Global("VP_InHlaruu","GLOBAL",1) check on the top of nearly every in-game script block inside of Baldur.bcs? I realize what this is doing for you--speeding up the execution of your additions, and to keep other events from firing in the past, while in Hlaruu(I know I'm butchering the spelling, I forget how it was ![]() But your (true) additions are mostly of the EXTEND_TOP variety. Why not just put a Global("VP_InHlaruu","G",1) check on your blocks? If you really don't want the rest of the BALDUR script to fire while there, you could add a single block at the end of yours: CODE IF Global("VP_InHlaruu","GLOBAL",1) THEN RESPONSE #100 NoAction() END Just be absolutely sure that this is set to something besides one, for any possible option, when leaving the Academy for good. Not only will this prove quicker in the long run (parsing-wise), it keeps all the in-game blocks from unnecessary adulteration. We both know what a dodgy file BALDUR.BCS is already, without any assistance. ![]() |
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#2
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
KD, thanks but this problem has been already reported and fixed - please take a look into other related posts. By the way these spells are not mine but of BioWare's kitchen - I didn't touch them, just resaved occasionally into override.
Bill, I totally agree with you that biffing is nice, saving 1.5 GB on 80-160-250 GB modern hard discs is also nice and really benefits our gaming community. Once I finish making NeJ2 then I'll gladly biff all my files, then compress them, and eventually archive them all. Meanwhile biffing music and graphic files is also a great idea. |
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Lo-Fi Version | Time is now: 7th June 2025 - 06:24 AM |