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Jan 18 2006, 06:09 PM
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#1
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Forum Member Posts: 58 Joined: 11-January 05 |
I found a problem in player1.dlg. The variable VP_HrothgarInterjects is not being set from one to two in some NPC chained dialogs. I know for a fact it was not set in Dar's. This is a condition for one of your top-level blocks. What this does: with your dialog blocks as the top weight, the check never makes it past here, and none of the in-game blocks are firing. The whole scene with the Slayer change, for example. I manually set it to two and problems went away.
Also; is it really necessary to put a !Global("VP_InHlaruu","GLOBAL",1) check on the top of nearly every in-game script block inside of Baldur.bcs? I realize what this is doing for you--speeding up the execution of your additions, and to keep other events from firing in the past, while in Hlaruu(I know I'm butchering the spelling, I forget how it was But your (true) additions are mostly of the EXTEND_TOP variety. Why not just put a Global("VP_InHlaruu","G",1) check on your blocks? If you really don't want the rest of the BALDUR script to fire while there, you could add a single block at the end of yours: CODE IF Global("VP_InHlaruu","GLOBAL",1) THEN RESPONSE #100 NoAction() END Just be absolutely sure that this is set to something besides one, for any possible option, when leaving the Academy for good. Not only will this prove quicker in the long run (parsing-wise), it keeps all the in-game blocks from unnecessary adulteration. We both know what a dodgy file BALDUR.BCS is already, without any assistance. |
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Feb 6 2006, 11:41 AM
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#2
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![]() Mod Developer Posts: 1400 Joined: 19-April 05 |
Thanks. Jaheira does have three stars in crossbows so I don't see any problem. You can do this through .CRE file, just add modified proficiencies and you're set. Also you can do this through .2DA, again I don't see any problem here.
I asked Ascension not to biff my files because I lost control over them. You know that when all your files are in override it's much easier to follow their modifications and just differentiate between them and those installed by other mods. Also it prevents many errors during installation, so I would refrain from biffing my files in future. However as you work out your installation for BP so you can do what you like. This post has been edited by Vlad: Feb 6 2006, 11:42 AM |
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horred the plague Other things I've noticed Jan 18 2006, 06:09 PM
Vlad
This I don't understand. Do you mean to add ... Jan 18 2006, 09:04 PM
horred the plague Well, this is how I picture it.
{All your NeJ blo... Jan 19 2006, 06:56 AM
Vlad
Once again, please install 6.02 fix pack. It is ... Jan 20 2006, 06:15 PM
Vlad There are many other dialogues besides BALDUR.BCS ... Jan 20 2006, 10:04 PM
horred the plague I only looked into it because I was experiencing s... Jan 21 2006, 12:56 AM
horred the plague A question about Jaheira's priest(ess) of sylv... Feb 6 2006, 03:29 AM
Vlad Fighter/Priestess of Sylvanus (Druid) Feb 6 2006, 06:15 AM
horred the plague Sorry....It was a baited question, Vlad... :ph34r... Feb 6 2006, 07:26 AM
King Diamond Another problem. Horred found it and I revealed it... Feb 6 2006, 01:05 PM
horred the plague Well, adding stars to a CRE file is nice--but I... Feb 6 2006, 01:07 PM
Vlad KD, thanks but this problem has been already repor... Feb 6 2006, 02:57 PM
King Diamond Ok. Sorry. :)
But still they're different from... Feb 6 2006, 03:23 PM
horred the plague Found a small typo in NeJAreasSounds.bat
should... Feb 7 2006, 12:25 AM
horred the plague Back from the attack!
The biffing agent is wo... Feb 7 2006, 04:53 AM
Vlad Bill, thanks a lot. You made a great work! Unf... Feb 7 2006, 06:56 AM
King Diamond Can't say anything special. Just collect all G... Feb 7 2006, 03:02 PM
horred the plague Okay, so as long as I add Setup-GUI.tp2 to my pack... Feb 7 2006, 08:27 PM![]() ![]() |
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