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#1
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![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
What do people think of modders putting words in <charname>'s mouth?
For example, a modder wants you to do X so Y can happen, its part of his mod quest. However the player might not want to do X but the modder has designed his quest so that X has to happen so that shiny NPC can get uber item Z. In order to facilitate this, modder puts words in <charname>'s mouth in order to make the player choose the right option eg: Chain NPC: I think we should go to castle X. PC: I agree, let's go. NPC: You will so not regret this <charname>! Do LeaveAreaLua:(Everyone). What do people think of this type of action? I understand that the norm is to give the player a choice, afterall it is the player who is roleplaying <charname> and should be able to choose rather than be dragged down a certain quest path. Do you think this type of action should be avoided at all costs and the player should always have a choice even if it is to say "Ask me again later"? I am not for or against this myself, depending on the way it has been integrated into the game. Though I would be wary of being dragged hither and yon by everyone whom I choose to join my party. |
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#2
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Forum Member Posts: 283 Joined: 26-October 04 ![]() |
well, I think one has to play a real evil party to accomodate them. My evil-neutral Shar, Xan, Tiax, Faldorn and Garrick would not fit them in. If I ever decide to wildely and cruelly burn, rape and pillage the Coast, I would probably go with Shar, Xzar, Montaron, Eldoth and Viconia. It should be... interesting. I will have to kill Skie, obviously, but the perfect party requires sacrifices.
This post has been edited by Domi: Jan 25 2006, 08:35 PM -------------------- Worry not about the arrow with your name on it, for there is but one. Instead, occupy yourself with the arrows addressed 'To Whom it May Concern'...
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