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> Putting Words in <CHARNAME>'s Mouth, right or wrong?
Rabain
post Jan 24 2006, 06:51 PM
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GOD


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Posts: 1728
Joined: 14-July 04
From: Ireland




What do people think of modders putting words in <charname>'s mouth?

For example, a modder wants you to do X so Y can happen, its part of his mod quest. However the player might not want to do X but the modder has designed his quest so that X has to happen so that shiny NPC can get uber item Z.

In order to facilitate this, modder puts words in <charname>'s mouth in order to make the player choose the right option eg:

Chain
NPC: I think we should go to castle X.
PC: I agree, let's go.
NPC: You will so not regret this <charname>!
Do LeaveAreaLua:(Everyone).

What do people think of this type of action? I understand that the norm is to give the player a choice, afterall it is the player who is roleplaying <charname> and should be able to choose rather than be dragged down a certain quest path.

Do you think this type of action should be avoided at all costs and the player should always have a choice even if it is to say "Ask me again later"?

I am not for or against this myself, depending on the way it has been integrated into the game. Though I would be wary of being dragged hither and yon by everyone whom I choose to join my party.
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Thauron
post Jan 25 2006, 05:06 PM
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QUOTE(Domi @ Jan 25 2006, 03:42 PM)
I would say that it is not the prerrogative of the "good" characters to override PC's descisions. One of my favorite things about Montaron in BG1NPC - and the reason I never use him smile.gif - is that he just goes off and kills Ender Sai and PC can make fuss about it later. And Xzar just goes off, and releases the green slimes... Both perfectly in character, rare events that spice up the role play.

Hey, I never did noticed that - probably because I never play Xzar and Montaron either - but of course you're right, evil characters should do that too, if it fits their character. My bad.
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