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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Eminence Grise Machiavelic ![]() Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry ![]() |
Aloha fellow modders (and players).
In BGII, you create your character by choosing its race and class. In PST, you just set Nameless One's abilities and you begin the game as a fighter, thus you can change his class through the game. I'm wondering if choosing a character generation more like PST could be a more convenient choice. What do you think? |
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#2
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![]() Eminence Grise Machiavelic ![]() Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry ![]() |
In ROTM, the player can "customize" his character at each level, by selecting "feat" or new abilities, using the HLA system from ToB (which is required for the TC).
For example, the new "ranger" has two kind of "feats": archery-related (increased THAC0, damage or attack per round) and survival-related feats (traps, ambidextry or poison). Or a thief (aka a rogue in ROTM, like D&D) can improve his thief abilities (pickpocket or lockpicking) or more offensiv ones, like hide in shadows, poison and backstab bonus. And so on... |
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Lo-Fi Version | Time is now: 9th August 2025 - 07:50 PM |