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The Black Wyrm's Lair Terms of Use |
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#1
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![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
What do people think of modders putting words in <charname>'s mouth?
For example, a modder wants you to do X so Y can happen, its part of his mod quest. However the player might not want to do X but the modder has designed his quest so that X has to happen so that shiny NPC can get uber item Z. In order to facilitate this, modder puts words in <charname>'s mouth in order to make the player choose the right option eg: Chain NPC: I think we should go to castle X. PC: I agree, let's go. NPC: You will so not regret this <charname>! Do LeaveAreaLua:(Everyone). What do people think of this type of action? I understand that the norm is to give the player a choice, afterall it is the player who is roleplaying <charname> and should be able to choose rather than be dragged down a certain quest path. Do you think this type of action should be avoided at all costs and the player should always have a choice even if it is to say "Ask me again later"? I am not for or against this myself, depending on the way it has been integrated into the game. Though I would be wary of being dragged hither and yon by everyone whom I choose to join my party. |
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#2
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IESDP Guardian Forum Member Posts: 175 Joined: 22-July 04 ![]() |
Such situations should be avoided.
If a quest *requires* a certain action from the player, the quest designer has to live with the fact that the quest may never trigger, as the player may never od this action. Forcing them to do it really, really sucks. -------------------- Visit the IESDP https://gibberlings3.github.io/iesdp/
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Lo-Fi Version | Time is now: 9th August 2025 - 05:57 AM |