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The Black Wyrm's Lair Terms of Use |
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#1
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![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
What do people think of modders putting words in <charname>'s mouth?
For example, a modder wants you to do X so Y can happen, its part of his mod quest. However the player might not want to do X but the modder has designed his quest so that X has to happen so that shiny NPC can get uber item Z. In order to facilitate this, modder puts words in <charname>'s mouth in order to make the player choose the right option eg: Chain NPC: I think we should go to castle X. PC: I agree, let's go. NPC: You will so not regret this <charname>! Do LeaveAreaLua:(Everyone). What do people think of this type of action? I understand that the norm is to give the player a choice, afterall it is the player who is roleplaying <charname> and should be able to choose rather than be dragged down a certain quest path. Do you think this type of action should be avoided at all costs and the player should always have a choice even if it is to say "Ask me again later"? I am not for or against this myself, depending on the way it has been integrated into the game. Though I would be wary of being dragged hither and yon by everyone whom I choose to join my party. |
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#2
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Forum Member Posts: 1366 Joined: 22-August 04 From: Germany ![]() |
wrong.
I want to have a choice of what my PC replies. If it is essential for the plot that she goes somewhere /does something it has to be implemented differently. There are situations in BGII (although I don't recall an example) where the PC has a choice of the same reply put in different words, though (friendly, unfriendly etc.). I am slightly annoyed when I notice this. |
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Lo-Fi Version | Time is now: 12th October 2025 - 06:55 AM |