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The Black Wyrm's Lair Terms of Use |
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Post
#1
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
We've started to work on BGT-NeJ2 subcomponent which brings Shar-Teel from BG1 to BG2. If she is in your party in BG1 then she will appear in one of the prison cells in the beginning in BG2. She will have a new portrait, all interjections with other NPCs through NeJ2 and BG2, and several banters with PC and NPCs. There have been several evil items in NeJ2 which she may use and wear. I'm looking forward to make a new fighter kit especially for her. Please give me your suggestions.
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Post
#2
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Here is her kit:
FIREWALKER: This fighter kit was especially created for Shar-Teel to reflect her unique personality and her innate abilities inherited from her father Angelo Dossan. Advantages: - She gains +1 to hit, and +1 to damage for every seven levels of experience. - She has access to a pair of innate abilities, which become available from her innate slots as she advances levels starting from the third level and then every six levels of experience: 1. Fireball. 2. Fire Shield (Red). Disadvantages: - She may specialise only in blade weapons (swords, halberds and daggers) except axes past normal specialisation. May be to increase some of her stats every n-th level, for example strength+1 - at level 9, dexterity+1 - at level 12, constitution+1 - at level 15, and intelligence+1 - at level 18? By the way due to high dexterity she might be able to dual to thief if somebody is interested. UPDATED FIREWALKER: This fighter kit was especially created for Shar-Teel to reflect her unique personality. Being a naturally born fighter of immense power she has developed her extraordinary innate abilities to ignite matter inherited from her father Angelo Dossan. Spending much time on attempts to control created fire she learnt a lot on magic nature of the fire element and gained additional fire resistance bonuses to prevent possible burning into own flames. Such extensive studies of magick significantly raised her intelligence but at the same time drawn her life forces and weakened her irreversibly. Advantages: - She gains +1 to hit, and +1 to damage for every eight levels of experience starting from the 7th level of experience. - She gains +1 to intelligence and 10% fire resistance bonus at levels 9, 18, and 27. - She has access to several innate abilities, which become available from her innate slots as she advances levels: 1. Fireball (at levels 7, 12, 17, 22, and 27) 2. Fire Shield (Red) (at levels 7, 12, 17, 22, and 27) 3. Sunfire (at levels 12, 17, and 22) 4. Delayed Blast Fireball (at levels 15, 21, and 28) 5. Incendiary Cloud (at levels 19 and 28) Disadvantages: - She gains -1 to strength at levels 9, 18, and 27. - She may specialise only in blade weapons (swords, halberds and daggers) except axes. This post has been edited by Vlad: Jan 16 2006, 01:05 AM |
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