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Dec 6 2005, 11:09 AM
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#1
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![]() Mod Developer Posts: 210 Joined: 3-December 05 |
Overall completion status:
Update: 24/01/2006 Scripts : 80% NPC : 0% Joinable NPC : 0% Monsters : 0% Items, spells and stores : 0% Estimated release date: April-May Monsters (Status, New features) Overall, a monster is based on 2nd Ed., but is completed with 3rd Ed. for missing stats. Special abilities specific to 3rd Ed. are not implemented but new immunities are. For example, all elementals are now immune to certain spells. Most important changes are: - Strength : previously, most monsters had often incorrect/inconsistent Strenght (polar bear with 16 Str). This has been corrected. - Constitution : monsters didn't benefit from Con bonus in 2nd Ed. That's why there are some tough monsters with low HP (battle horror with 58 hp for example). I have added HP bonus considering monsters as fighters. - Dexterity : only minor changes in AC for most monsters - Special Attacks : some were missing or wrong (ankheg for example had only one range attack every 8 hours). I have added and corrected special attacks according to the 2nd Edition Monster Manual. - Spell abilities closer to P&P - Attacks per round : often too high, sometimes too low. - Movement speed : as close as in P&P (most monsters were too slow in BG) Monster's abilities: - Aerial servant : strangle - Air aspect : fall unsconscious, poison - Ashikuru : backstab - Ankheg : entangle (because ankheg try to burrow with his target) - Basilisk : petrification - Greater Basilisk : done (fatal poison gaze, and many tweaks that make this monster worth its 7000xp) - Bears : done (hug attack, can fight beyond death (simulating with higher hp & script)) - Battle Horror : done - Doomsayer : done - Carrion Crawler : done - Crypt Crawler : done - Demon Knight : done - Cornugon : done - Tanari : done (new death gaze, paralyze, energy drain, many tweaks) - Doppelganger : done - Dryad : done - Ettercap : done - Hamadryad : done - Fire elemental : done - Flesh golem : done - Flind : done - Ghoul : done - Ghast : done (carrion stench) - Ghoul lord : done (carrion stench, rotting disease) - Ghost : done - Invisible stalker : done (vortex) - Loup garou : done - Revenant : done - Sirine : done (polymorph self, mass charm, major invisibility) - Skeleton warrior : done (fear aura) - Spiders (all type) : done - Werewolf : done - Wolfwere : done - Wolf : done - Wolf, dire : done - Wolf, dread : done (disease) - Wolf, vampiric : done (fall) - Wolf, winter : done (10 feet frost) - Worg : done - Wyvern : done - Greater wolfwere : done Most other monsters are nearly done, I will edit this post as often as possible. This post has been edited by aigleborgne: Jan 25 2006, 01:07 PM |
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Jan 14 2006, 03:02 PM
Post
#2
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![]() Mod Developer Posts: 210 Joined: 3-December 05 |
Hello,
I have been completely wrong about release date. It will probably be out in april-may. Today, I have finished my first kit : invoker. He has a spellbook with mainly invocation/evocation spells, same thing for contingency/sequencer. I have tested it at many levels and I was very satisfied with results. I have done spellbooks for other mages kits (except sorcerer), but I didn't build their contingency/sequencer, nor I tested them. I know that most of the BG1 mages are under level 11, and thus, won't use my cont/seq. I just want to do complete scripts. By doing all this, I have found and corrected many bugs or problems in mage script Kits are now a full part of the mod and won't be optional. Divine remix will also be a required mod. Anyway, with my installation system, it's easy to get rid of kits. I use excel sheets for many things: - detectable spells - npc modification - spellbook creation - experience value for npc - monster modification Those sheets are just copy and paste in a 2da file. This way, it is easy to delete the kit column or whatever thing you don't like. I strongly advice to let kits in game, they add many great things and variety. For example, mage's spellbook are created according to kit and level. So, if all mages are kitless, they will all have same spells. Kinda boring, no? The only drawback of kits is an increase difficulty (which can be quite visible in some cases). But for me, it's better This month, I will try to finish to code the kits. It's a lot of work, especially for divine remix kits. About new mages scrolls (BG2 spells for level 1 to 5), it won't be optional anymore. But I won't simply add them to stores. I think it's a cheap way... Instead, I will add them to many mages. So you will have to go nearly everywhere to get all the spells you want. Of course, the highest level spells will be put on tough mages I will even put level 6+ spells on some mages you are not supposed to kill (and against whom you are supposed to die anyway). To be continued later... |
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aigleborgne Progress report Dec 6 2005, 11:09 AM
aigleborgne I'm actually working on a patching installatio... Dec 24 2005, 03:32 PM
aigleborgne There are many news today:
The mod is now 90% pat... Dec 27 2005, 10:54 PM
Salk Great news then, airgleborgne! ^_^
Adding k... Dec 28 2005, 02:19 AM
aigleborgne Hello,
I have some news. I will make a post with ... Jan 3 2006, 09:50 PM
aigleborgne Here the news:
Kits are nearly completed. Although... Jan 25 2006, 01:31 PM
Salk Cheers, aigleborgne! :wub: Jan 25 2006, 01:36 PM
Ascension64 Excellent stuff, aigleborne. Glad to see its movi... Jan 26 2006, 12:21 AM
Salk I have been thinking that this Mod would adapt its... Jan 26 2006, 11:28 AM
seanas
unfortunately, there already is a mod that does ... Jan 26 2006, 11:31 AM
Salk seanas,
does BP do exactly the same thing though ... Jan 26 2006, 03:09 PM
Ascension64 Can't hurt I suppose...let's see aigleborg... Jan 27 2006, 01:11 AM
Salk
Such a compliment coming from you is worth even ... Jan 27 2006, 11:14 AM
aigleborgne After several testing, I decided that matching P... Jan 30 2006, 07:30 PM
Salk aigleborgne,
in order to make the level of challe... Jan 31 2006, 06:03 AM
aigleborgne Hello,
Some news:
- 716 creatures : this is the n... Feb 14 2006, 10:19 PM
Ascension64 Are you using READ_2DA_ENTRY_FORMER and READ_2DA_E... Feb 14 2006, 11:55 PM
aigleborgne I have some difficulties with Kirinhale the succub... Feb 21 2006, 10:18 PM
Salk The Monsters completition will be a solid step for... Feb 23 2006, 09:33 AM
Salk Hello people!
Some small news about the Mod p... Mar 17 2006, 04:13 PM
SimDing0
I contend the opposite. To produce an improved c... Mar 22 2006, 04:12 PM
Salk SimDing0,
you're right about what you say und... Mar 23 2006, 04:49 PM
SimDing0 I will not be developing Virtue for BGT-WeiDU. I h... Apr 3 2006, 09:12 PM
Ascension64 In the long run, it is better to develop the mods ... Apr 7 2006, 09:41 AM
Salk Ascension64,
I see your point here...It might be ... Apr 7 2006, 09:47 PM
Ascension64 The difficulty is only in the way that resource re... Apr 8 2006, 08:29 AM
Salk That sounds great, Ascension64! I have already... Apr 9 2006, 01:07 PM
Salk New update: after speaking with the author, I have... Apr 26 2006, 03:48 PM
aigleborgne Hi,
I was confident to resume my work this month,... May 29 2006, 12:19 PM
melkor_morgoth75
EHEHEH, i know that feeling :) Nice to know, i... Jun 7 2006, 02:56 PM
aigleborgne Hello,
I took time to work on it, but I finally p... Jun 21 2006, 11:03 AM
aigleborgne I have finished the monsters module.
Now I will wo... Jun 27 2006, 09:09 AM
melkor_morgoth75 We look forward to test it for you :P
Thanks fo... Jun 28 2006, 02:36 PM
aigleborgne Hi,
I have worked all day on tp2 and did many thi... Jul 5 2006, 04:58 PM
Salk Very nice report here, aigleborgne! We're ... Jul 8 2006, 08:42 PM
Salk So it's time for some updating:
- I was given... Aug 3 2006, 06:33 AM
Baronius This is really good news, Salk! Aug 3 2006, 11:25 AM
aigleborgne Hi,
I will be back next week, and I will find som... Aug 19 2006, 07:58 AM
Salk Hi everybody!
Just wanted to inform that the ... Sep 10 2006, 06:21 AM
aigleborgne Hello,
As Salk said, I found a new job and thus, ... Sep 15 2006, 05:50 PM
melkor_morgoth75 Just a word:
thanks ;)
mm75 Sep 19 2006, 11:57 AM
Tervadh One of Murphy's "unknown" laws goes ... Oct 20 2006, 10:46 PM
Salk Tervdah,
thanks for your interest.
The situation... Oct 24 2006, 05:41 AM
aigleborgne I am sorry to delay my mod, but I am really busy.
... Nov 19 2006, 06:30 PM
Salk I and aigleborgne both surely share the same visio... Nov 19 2006, 08:56 PM
Salk After a month of very little activity, I have fina... Dec 19 2006, 11:01 PM
Salk After some days of work, I'd say I am up to 25... Jan 3 2007, 05:29 AM
Salk A month has gone and I reached 75%. Aigleborgne is... Feb 4 2007, 07:45 AM
Tervadh Great work - keep chipping away at it. :) If you ... Feb 4 2007, 09:27 PM
Salk Hello Tervadh!
Thanks for your support! M... Feb 5 2007, 07:52 AM
Salk Hello!
I have nearly done with my job (90%). ... Feb 9 2007, 03:25 PM
Salk One more small update: I will soon enough get the ... Feb 27 2007, 04:54 PM
Salk Small update:
Today I received the final version ... Mar 3 2007, 11:41 AM
Salk Hello everybody!
I am happy to announce that ... Apr 5 2007, 06:17 AM
melkor_morgoth75 I'm just wondering, looking at the future, how... Apr 5 2007, 03:03 PM
Salk Hello melkor!
Enhanced Creatures will not be ... Apr 6 2007, 12:26 PM
melkor_morgoth75 Cool! It's a nice idea to choose amongst m... Apr 6 2007, 12:45 PM
Salk Hello again!
aigleborgne and I have made a ne... Apr 15 2007, 06:13 AM
Salk Hello!
New small update: aigleborgne is worki... May 3 2007, 04:54 AM
K'aeloree Ooooh, a monk kit? Is it possible that you could r... May 3 2007, 07:29 AM
Salk Hi K'aeloree!
I am sorry if I might have ... May 3 2007, 03:16 PM
K'aeloree Ah, okay, and here I had thought it was some hacky... May 3 2007, 11:12 PM
Salk Hello!
Little updating is in order.
Finally,... May 11 2007, 06:02 AM
Salk One other small update:
Things are proceeding wel... May 25 2007, 10:29 AM
melkor_morgoth75 Great Salk!
So ... we're speaking about p... May 25 2007, 10:36 AM
Salk Hi Melkor!
The first version will be (Easy)Tu... May 27 2007, 06:06 AM
Salk News update:
aigleborgne is going to face a 30-ho... Jun 7 2007, 10:18 AM
Salk Small Update:
I and aigleborgne are hopefully goi... Jun 16 2007, 05:51 AM
Salk Update:
the ETA has not been respected due to ext... Jul 2 2007, 11:38 AM
Salk IMPORTANT UPDATE:
I and aigleborgne have been dis... Jul 24 2007, 05:23 AM
melkor_morgoth75 Keep it up mates!!! I look forward to ... Jul 24 2007, 06:18 AM
Salk SMALL UPDATE:
Progress has being slow during the ... Sep 8 2007, 06:14 AM
Tervadh Good to see there's still progress on this. J... Oct 21 2007, 08:04 AM
Salk UPDATE:
After a month of silence for which I apol... Nov 29 2007, 05:49 AM
aigleborgne I've started to reinstall BGTutu with all upda... Jul 10 2009, 09:27 PM
aigleborgne I'm interested in a new mod "Spell Revisi... Jul 11 2009, 04:59 PM
Salk Spells Revision is indeed a great mod and it is go... Jul 13 2009, 05:30 AM
aigleborgne Looking at my mod several years after, with fresh ... Jul 15 2009, 05:30 PM
Demivrgvs Cool, I'm very interested on the "Enhance... Jul 15 2009, 08:07 PM
aigleborgne Yes, monsters are generally a joke ingame compared... Jul 16 2009, 04:51 PM![]() ![]() |
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