| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Dec 29 2005, 10:59 AM
Post
#1
|
|
|
self-employed modder Contributor Posts: 41 Joined: 8-May 05 From: Jihlava, Czech Republic |
I have a big problem with this tweak. I started game with barbarian but I do not get 12 HP/level but only 10 as a normal fighter. I started to find cause and this component is guilty.
Barbarian HPs are linked with hpwar.2da very disastrous way. I think (according to my research) that game (exe) will add 2 points to sides in hpwar.2da. So because this tweak remove rolls these additive HPs does not applies. And another misery is that when rolls are higher than zero modifier column is ignored. If you do not understand me well I created a table: CODE SIDES ROLLS MODIFIER FIGHTER BARBARIAN
10 1 0 1d10 1d12 1 1 0 1d1 1d3 0 1 0 1d10? 1d12? 1 1 10 1d1 1d3 10 0 10 0d10+10 0d12+10 This post has been edited by drake127: Dec 29 2005, 11:00 AM |
|
|
|
![]() |
Dec 31 2005, 10:08 AM
Post
#2
|
|
|
Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden |
Nice to see your Mod improving, drake127. Unfortunately I am no modder myself so I can't be of any help although I wish I could!
I have one (maybe) stupid question. Can't we create a specific .2da HP table just for Barbarians ? I mean...The problem seems to be that Barbarians are considered by the game as a Fighter kit and this limits the HP roll to 1d10. Do you think there would be a way to change this situation ? Thanks! |
|
|
|
drake127 Maximum HP per Level Dec 29 2005, 10:59 AM
drake127 Ok, I found nothing important but I was able to by... Dec 29 2005, 12:32 PM
Salk That's interesting, Drake127...Good job on tha... Dec 29 2005, 09:21 PM
drake127 Well, I really tried to create some brilliant solu... Dec 30 2005, 12:44 AM
drake127 Well, I found that Timing Mode 9 is not as stable ... Dec 30 2005, 02:58 PM
drake127
Unfortunately not. Use and names of 2da files ar... Dec 31 2005, 10:20 AM![]() ![]() |
|
Lo-Fi Version | Time is now: 13th May 2026 - 12:50 AM |