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Dec 29 2005, 10:59 AM
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#1
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self-employed modder Contributor Posts: 41 Joined: 8-May 05 From: Jihlava, Czech Republic |
I have a big problem with this tweak. I started game with barbarian but I do not get 12 HP/level but only 10 as a normal fighter. I started to find cause and this component is guilty.
Barbarian HPs are linked with hpwar.2da very disastrous way. I think (according to my research) that game (exe) will add 2 points to sides in hpwar.2da. So because this tweak remove rolls these additive HPs does not applies. And another misery is that when rolls are higher than zero modifier column is ignored. If you do not understand me well I created a table: CODE SIDES ROLLS MODIFIER FIGHTER BARBARIAN
10 1 0 1d10 1d12 1 1 0 1d1 1d3 0 1 0 1d10? 1d12? 1 1 10 1d1 1d3 10 0 10 0d10+10 0d12+10 This post has been edited by drake127: Dec 29 2005, 11:00 AM |
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Dec 30 2005, 02:58 PM
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#2
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self-employed modder Contributor Posts: 41 Joined: 8-May 05 From: Jihlava, Czech Republic |
Well, I found that Timing Mode 9 is not as stable as I supposed because I lost these additive HPs twice (and I have no idea why (between few minutes on graveyard).
So I tried to figure out with Timing Mode 1. After years of hard work (ok, few hours) I found that spell is called twice (during creating character). Don't ask me why - I have no idea. But solution was not so hard. I used Protection from spell and (thanks to igi) Timing Mode 8 (permanent until reload) because we do not need to store this effect to cre. I am much more content with this and the last thing remaining is to show these HPs in Level Up screen but I start to think it is impossible. I added to this version Starting HP Fix because BGII double first level roll. http://addoncz.jinak.cz/viewtopic.php?t=247 This post has been edited by drake127: Dec 30 2005, 03:00 PM |
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drake127 Maximum HP per Level Dec 29 2005, 10:59 AM
drake127 Ok, I found nothing important but I was able to by... Dec 29 2005, 12:32 PM
Salk That's interesting, Drake127...Good job on tha... Dec 29 2005, 09:21 PM
drake127 Well, I really tried to create some brilliant solu... Dec 30 2005, 12:44 AM
Salk Nice to see your Mod improving, drake127. Unfortun... Dec 31 2005, 10:08 AM
drake127
Unfortunately not. Use and names of 2da files ar... Dec 31 2005, 10:20 AM![]() ![]() |
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