| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Dec 29 2005, 10:59 AM
Post
#1
|
|
|
self-employed modder Contributor Posts: 41 Joined: 8-May 05 From: Jihlava, Czech Republic |
I have a big problem with this tweak. I started game with barbarian but I do not get 12 HP/level but only 10 as a normal fighter. I started to find cause and this component is guilty.
Barbarian HPs are linked with hpwar.2da very disastrous way. I think (according to my research) that game (exe) will add 2 points to sides in hpwar.2da. So because this tweak remove rolls these additive HPs does not applies. And another misery is that when rolls are higher than zero modifier column is ignored. If you do not understand me well I created a table: CODE SIDES ROLLS MODIFIER FIGHTER BARBARIAN
10 1 0 1d10 1d12 1 1 0 1d1 1d3 0 1 0 1d10? 1d12? 1 1 10 1d1 1d3 10 0 10 0d10+10 0d12+10 This post has been edited by drake127: Dec 29 2005, 11:00 AM |
|
|
|
![]() |
Dec 30 2005, 12:44 AM
Post
#2
|
|
|
self-employed modder Contributor Posts: 41 Joined: 8-May 05 From: Jihlava, Czech Republic |
Well, I really tried to create some brilliant solution but without success. I wonder nobody notices this bug before because everyone with this component (no matter who made it) is affected.
My solution is unwieldy but it has one huge advantage - it is only working. I'd like if you help me to make it better. Troubles with hpwar.2da I already noticed - please take a look at fourth and fifth row (including heading) in table above. It is strange behaviour (How you can roll 1d0? Why bonus is ignored?) and I can only guss how it is really interpreted. When we give up to solve it only with hpwar.2da we can use class abilities because on every level Barbarian missing his two HPs. I did spell that adds these 2 HPs. But these two HPs will not show in Level Up dialog (Additional Hit Points Gained). Second cosmetic problem is related to Timing Mode. If I set it to 1 (write directly to cre file) it works only when player levels up. If this spell is applied when creating character (1-7 level) it does not work properly and double these HPs (it adds four instead of two) - I do not know why. So I set Timing Mode to 9 (add permanent effect to the cre). I am not satisfied with this because it makes character file "ugly" by presence of Max HP Modifier effect nine times. footnote: when we are talking about acurrate HPs be aware that BGII adds one level more HPs than character really should get. |
|
|
|
drake127 Maximum HP per Level Dec 29 2005, 10:59 AM
drake127 Ok, I found nothing important but I was able to by... Dec 29 2005, 12:32 PM
Salk That's interesting, Drake127...Good job on tha... Dec 29 2005, 09:21 PM
drake127 Well, I found that Timing Mode 9 is not as stable ... Dec 30 2005, 02:58 PM
Salk Nice to see your Mod improving, drake127. Unfortun... Dec 31 2005, 10:08 AM
drake127
Unfortunately not. Use and names of 2da files ar... Dec 31 2005, 10:20 AM![]() ![]() |
|
Lo-Fi Version | Time is now: 13th May 2026 - 12:50 AM |