![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]() ![]()
Post
#1
|
|
![]() Forum Member Posts: 15 Joined: 23-December 05 From: Texas(U.S) ![]() |
This was just a thougth that came to me, why do mages only get fimilars? I wanted to solo for so long, and when i do i get a lonly feeling with my theif, archer, whatever. And I was thinking sinceI have NO clue what I'm doing, and i've always enjoyed Black Wyrm's stuff, why not make a mod, that allows you to choose an animal companion?
![]() (Gigantic-Arab-Horse) ![]() ![]() -------------------- No one crosses the Shadow Theives and lives! ^_^
|
|
|
![]() |
![]()
Post
#2
|
|
A Sometime Apprentice Forum Member Posts: 59 Joined: 25-June 05 ![]() |
I believe this is Sharo's code, just found it in the Azure/scripts folder. No need to install Azure to get it
![]() CODE IIF CombatCounter(0) AreaType(DUNGEON) !ModalState(DETECTTRAPS) Delay(4) THEN RESPONSE #100 FindTraps() DisplayStringHead(Myself,~Looking for traps~) END IF CombatCounter(0) !StateCheck("Azure",STATE_DEAD) Delay(6) THEN RESPONSE #100 MoveToObjectFollow("Azure") END IF CombatCounter(0) StateCheck("Azure",STATE_DEAD) Delay(6) THEN RESPONSE #100 MoveToObjectFollow(Protagonist) END IF AttackedBy([ANYONE],DEFAULT) THEN RESPONSE #100 AttackOneRound(NearestEnemyOf(Myself)) END IF StateCheck("Azure",STATE_DEAD) See(NearestEnemyOf(Protagonist)) Range(NearestEnemyOf(Protagonist),8) THEN RESPONSE #100 AttackOneRound(NearestEnemyOf(Protagonist)) END IF !StateCheck("Azure",STATE_DEAD) See(NearestEnemyOf("Azure")) Range(NearestEnemyOf("Azure"),8) THEN RESPONSE #100 AttackOneRound(NearestEnemyOf("Azure")) END IF !StateCheck(Myself,STATE_INVISIBLE) !StateCheck("Azure",STATE_DEAD) See(NearestEnemyOf("Azure")) !Range(NearestEnemyOf("Azure"),8) THEN RESPONSE #100 ReallyForceSpell(Myself,WIZARD_INVISIBILITY) DisplayStringHead(Myself,~Invisible~) END IF !StateCheck(Myself,STATE_INVISIBLE) StateCheck("Azure",STATE_DEAD) See(NearestEnemyOf(Protagonist)) !Range(NearestEnemyOf(Protagonist),8) THEN RESPONSE #100 ReallyForceSpell(Myself,WIZARD_INVISIBILITY) DisplayStringHead(Myself,~Invisible~) END IF !StateCheck("Azure",STATE_DEAD) StateCheck(Myself,STATE_INVISIBLE) See(NearestEnemyOf("Azure")) THEN RESPONSE #100 AttackOneRound(NearestEnemyOf("Azure")) END IF StateCheck(Myself,STATE_INVISIBLE) StateCheck("Azure",STATE_DEAD) See(NearestEnemyOf(Protagonist)) THEN RESPONSE #100 AttackOneRound(NearestEnemyOf(Protagonist)) END IF !StateCheck("Azure",STATE_DEAD) See("Azure") HPPercentLT("Azure",50) THEN RESPONSE #100 ReallyForceSpell("Azure",CLERIC_CURE_CRITICAL_WOUNDS) DisplayStringHead(Myself,~Azure was cured~) END IF StateCheck("Azure",STATE_DEAD) See(Protagonist) HPPercentLT(Protagonist,50) THEN RESPONSE #100 ReallyForceSpell(Protagonist,CLERIC_CURE_CRITICAL_WOUNDS) DisplayStringHead(Myself,~Protagonist was cured~) END IF !StateCheck("Azure",STATE_DEAD) See("Azure") HPPercentLT("Azure",25) THEN RESPONSE #100 ReallyForceSpell("Azure",CLERIC_HEAL) DisplayStringHead(Myself,~Azure was healed~) END IF HPPercentLT(Myself,25) THEN RESPONSE #100 ReallyForceSpell(Myself,CLERIC_HEAL) DisplayStringHead(Myself,~Sharo healed~) END IF StateCheck("Azure",STATE_DEAD) See(Protagonist) HPPercentLT(Protagonist,25) THEN RESPONSE #100 ReallyForceSpell(Protagonist,CLERIC_HEAL) DisplayStringHead(Myself,~Protagonist was healed~) END This post has been edited by K'aeloree: Dec 24 2005, 12:39 AM |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 24th June 2025 - 02:13 AM |