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Dec 23 2005, 12:22 AM
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#1
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Forum Member Posts: 15 Joined: 23-December 05 From: Texas(U.S) |
This was just a thougth that came to me, why do mages only get fimilars? I wanted to solo for so long, and when i do i get a lonly feeling with my theif, archer, whatever. And I was thinking sinceI have NO clue what I'm doing, and i've always enjoyed Black Wyrm's stuff, why not make a mod, that allows you to choose an animal companion?
(Gigantic-Arab-Horse) -------------------- No one crosses the Shadow Theives and lives! ^_^
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Dec 24 2005, 12:38 AM
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#2
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A Sometime Apprentice Forum Member Posts: 59 Joined: 25-June 05 |
I believe this is Sharo's code, just found it in the Azure/scripts folder. No need to install Azure to get it
CODE IIF CombatCounter(0) AreaType(DUNGEON) !ModalState(DETECTTRAPS) Delay(4) THEN RESPONSE #100 FindTraps() DisplayStringHead(Myself,~Looking for traps~) END IF CombatCounter(0) !StateCheck("Azure",STATE_DEAD) Delay(6) THEN RESPONSE #100 MoveToObjectFollow("Azure") END IF CombatCounter(0) StateCheck("Azure",STATE_DEAD) Delay(6) THEN RESPONSE #100 MoveToObjectFollow(Protagonist) END IF AttackedBy([ANYONE],DEFAULT) THEN RESPONSE #100 AttackOneRound(NearestEnemyOf(Myself)) END IF StateCheck("Azure",STATE_DEAD) See(NearestEnemyOf(Protagonist)) Range(NearestEnemyOf(Protagonist),8) THEN RESPONSE #100 AttackOneRound(NearestEnemyOf(Protagonist)) END IF !StateCheck("Azure",STATE_DEAD) See(NearestEnemyOf("Azure")) Range(NearestEnemyOf("Azure"),8) THEN RESPONSE #100 AttackOneRound(NearestEnemyOf("Azure")) END IF !StateCheck(Myself,STATE_INVISIBLE) !StateCheck("Azure",STATE_DEAD) See(NearestEnemyOf("Azure")) !Range(NearestEnemyOf("Azure"),8) THEN RESPONSE #100 ReallyForceSpell(Myself,WIZARD_INVISIBILITY) DisplayStringHead(Myself,~Invisible~) END IF !StateCheck(Myself,STATE_INVISIBLE) StateCheck("Azure",STATE_DEAD) See(NearestEnemyOf(Protagonist)) !Range(NearestEnemyOf(Protagonist),8) THEN RESPONSE #100 ReallyForceSpell(Myself,WIZARD_INVISIBILITY) DisplayStringHead(Myself,~Invisible~) END IF !StateCheck("Azure",STATE_DEAD) StateCheck(Myself,STATE_INVISIBLE) See(NearestEnemyOf("Azure")) THEN RESPONSE #100 AttackOneRound(NearestEnemyOf("Azure")) END IF StateCheck(Myself,STATE_INVISIBLE) StateCheck("Azure",STATE_DEAD) See(NearestEnemyOf(Protagonist)) THEN RESPONSE #100 AttackOneRound(NearestEnemyOf(Protagonist)) END IF !StateCheck("Azure",STATE_DEAD) See("Azure") HPPercentLT("Azure",50) THEN RESPONSE #100 ReallyForceSpell("Azure",CLERIC_CURE_CRITICAL_WOUNDS) DisplayStringHead(Myself,~Azure was cured~) END IF StateCheck("Azure",STATE_DEAD) See(Protagonist) HPPercentLT(Protagonist,50) THEN RESPONSE #100 ReallyForceSpell(Protagonist,CLERIC_CURE_CRITICAL_WOUNDS) DisplayStringHead(Myself,~Protagonist was cured~) END IF !StateCheck("Azure",STATE_DEAD) See("Azure") HPPercentLT("Azure",25) THEN RESPONSE #100 ReallyForceSpell("Azure",CLERIC_HEAL) DisplayStringHead(Myself,~Azure was healed~) END IF HPPercentLT(Myself,25) THEN RESPONSE #100 ReallyForceSpell(Myself,CLERIC_HEAL) DisplayStringHead(Myself,~Sharo healed~) END IF StateCheck("Azure",STATE_DEAD) See(Protagonist) HPPercentLT(Protagonist,25) THEN RESPONSE #100 ReallyForceSpell(Protagonist,CLERIC_HEAL) DisplayStringHead(Myself,~Protagonist was healed~) END This post has been edited by K'aeloree: Dec 24 2005, 12:39 AM |
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Gah New Fimilars? Dec 23 2005, 12:22 AM
Baronius I am happy to hear that you like our mods! :)
... Dec 23 2005, 12:28 AM
Gah Alrighty, I just wanted to have a mod where you ca... Dec 23 2005, 12:31 AM
Gah Another thing....would anyone be willing to teach ... Dec 23 2005, 01:39 AM
jastey There was a mini-mod where a wolf companion follow... Dec 23 2005, 05:57 AM
Gah How do I do that? I've been looking for the so... Dec 23 2005, 10:59 PM
Gah thanks! Now, I just need to find a place to sp... Dec 24 2005, 01:47 AM![]() ![]() |
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