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> Experience table
aigleborgne
post Dec 21 2005, 04:33 PM
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Experience value given by NPC

Level Mage Cleric Fighter Druid Thief
1 50 100 100 75 50
2 100 200 200 150 100
3 150 300 300 225 150
4 200 400 400 300 200
5 650 500 500 375 250
6 1000 700 700 525 350
7 2000 1000 1000 1000 500
8 3000 2000 2000 2000 1000
9 5000 3600 3000 3750 1500
10 6500 4800 4000 5000 2000
11 8000 6000 5000 6250 2500
12 10000 7200 6000 7500 3000
13 12000 8400 7000 8750 3500
14 14000 9600 8000 10000 4000
15 16000 10800 9000 11250 4500
16 18000 12000 10000 12500 5000
17 20000 13200 11000 13750 5500
18 22000 14400 12000 15000 6000
19 23500 15600 13000 16250 6500
20 25000 16800 14000 17500 7000

What do you think about this table?
Quick explanations:
Under level 5, fighters are the most powerful. Priests can be less, equal or better, depending on luck with spells. Mages and thieves are definitly weak.

On a general rule, thieves are weak. Sure they can make a bastab, but that's all. So they worth fighter's xp divided by 2

After level 5, mages start to shine with level 3+ spells and their value will grow far more than other classes (in my mind, mages have always been overpowered, but that's the game eh). Mages not only have powerful offensive spells, but they also have good defensive spells, not to mention "godly" contigency and spell trigger.

Cleric are a little better than fighter at high level. They could be better if they had some protection, but it's not the case. If you let a cleric cast all his spells, he is definitly better than a fighter, but it's easy to interrupt him (sanctuary only allow defensive spells)

Druid will be on par with cleric at level 7. I think they are a little better since their high level spells are more offensive.

I have tried to scale baldur's gate experience at low level. But there was a problem with high level opponent. After level 7-9, any opponent worth a lot more. mage get level 4-5 spells, fighter start to get 4 or 5 stars in weapon, ...

I am aware that this will generally give more experience and get higher levels.
This is not a problem because:
- you can use an experience cap
- global difficulty will be far superior

Of course, you can discuss and argue about this table. If you have suggestions, tell me them smile.gif

This post has been edited by aigleborgne: Dec 23 2005, 10:15 PM
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aigleborgne
post Dec 23 2005, 11:43 PM
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QUOTE(Galactygon @ Dec 23 2005, 10:39 PM)
Thet sounds better.

In AD&D, you gain 5% of the creature's total xp if you kill it.

For example, killing a level 40 warrior (8000000 xp) would yield you 5% of that 8000000 xp (which would be 400000 xp). A more proper example would be a level 9 mage that gives 6750 xp when killed (which is 5% of the 135000 xp required to attain level 9 for mages).

-Galactygon

I knew this system of 5% smile.gif

But I don't like it at low-mid level.

With that system, a level 9 fighter would worth more than a level 9 mage and a level 10 mage would worth same xp than a level 9 fighter wink.gif

Should I continue ? laugh.gif

Low level experience tables don't work with those 5%...
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