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#1
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![]() ![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden ![]() |
In case a 3D artist is reading this topic, I am looking for one for a few spell animations. I would very much appreciate volunteers.
I need animations for the following spells (for now): -Burning Hands -Frost Fingers -Spell Engine -Temporal Stasis -Destruction -Force Cage -Dimension Door, Shadow Door, and Teleport Without Error (they will have very similar animations, with slight differences) These spells don't require a lot of transparencies, since I realized it's very hard for most artists out there. If you feel like volunteering, please either PM me or reply to this topic. The details will be discussed in PMs or preferrably in the workroom. I can give volunteers the password for workroom access. I am even willing to go on an exchange for services as a compensation. I consider myself a competent modder (except with the lack of WeiDU knowledge and inability to edit doors in areas). -Galactygon This post has been edited by Galactygon: Aug 20 2004, 06:05 PM -------------------- |
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#2
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![]() GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland ![]() |
I was thinking and it would be nice if the removal of the spell name when cast could be linked with the ability for a mage to see the name of the spell cast much like IWD2 does via Knowledge (Arcana), (as T.G.Maestro pointed out)
Maybe the existing setup could be changed so that all that is displayed when an enemy casts a spell would be "Spell Cast" or something and then a global is set. Then perhaps a HLA could be set up (Knowledge (Arcana)/Spellcraft) that when taken sets a variable allowing the mage to see the spell name as a DisplayHeadString()? Possible or not, I don't know, just thinking out loud! |
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