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#1
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![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Experience value given by NPC
Level Mage Cleric Fighter Druid Thief 1 50 100 100 75 50 2 100 200 200 150 100 3 150 300 300 225 150 4 200 400 400 300 200 5 650 500 500 375 250 6 1000 700 700 525 350 7 2000 1000 1000 1000 500 8 3000 2000 2000 2000 1000 9 5000 3600 3000 3750 1500 10 6500 4800 4000 5000 2000 11 8000 6000 5000 6250 2500 12 10000 7200 6000 7500 3000 13 12000 8400 7000 8750 3500 14 14000 9600 8000 10000 4000 15 16000 10800 9000 11250 4500 16 18000 12000 10000 12500 5000 17 20000 13200 11000 13750 5500 18 22000 14400 12000 15000 6000 19 23500 15600 13000 16250 6500 20 25000 16800 14000 17500 7000 What do you think about this table? Quick explanations: Under level 5, fighters are the most powerful. Priests can be less, equal or better, depending on luck with spells. Mages and thieves are definitly weak. On a general rule, thieves are weak. Sure they can make a bastab, but that's all. So they worth fighter's xp divided by 2 After level 5, mages start to shine with level 3+ spells and their value will grow far more than other classes (in my mind, mages have always been overpowered, but that's the game eh). Mages not only have powerful offensive spells, but they also have good defensive spells, not to mention "godly" contigency and spell trigger. Cleric are a little better than fighter at high level. They could be better if they had some protection, but it's not the case. If you let a cleric cast all his spells, he is definitly better than a fighter, but it's easy to interrupt him (sanctuary only allow defensive spells) Druid will be on par with cleric at level 7. I think they are a little better since their high level spells are more offensive. I have tried to scale baldur's gate experience at low level. But there was a problem with high level opponent. After level 7-9, any opponent worth a lot more. mage get level 4-5 spells, fighter start to get 4 or 5 stars in weapon, ... I am aware that this will generally give more experience and get higher levels. This is not a problem because: - you can use an experience cap - global difficulty will be far superior Of course, you can discuss and argue about this table. If you have suggestions, tell me them ![]() This post has been edited by aigleborgne: Dec 23 2005, 10:15 PM |
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#2
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![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Your table is interesting and very rational to my (unexperted) eyes.
Problem is if we want uniformity in how the same game deals with XP for player and joinable NPCs or not. People who will want to continue playing to Baldur's Gate II will deal with another kind of experience table (the classic one). Said that, there is also another factor to keep in mind. This table will reward the player according to the difficulty of the encounter but does imply - indirectedly - that some classes are worth more than others. While this doesn't directly affect gameplay, it raises some doubts about our ethical view on society. Is it right to consider an important, famous Thief worth less experience points than a mage of the same level ? Even better: do we want to consider experience points only a parameter that certifies how "dangerous" one person is ? (Here of course monsters are not included). So, while I welcome this new "rational" table from one side, from one other I find it a bit "destabilizing" to some extent, if you understand what I mean... ![]() All in all I look at it very positively and it's probably best gamewise to have your own XP table when we play Enhanced Creatures than the classical one as it will best adapt to the new game difficulty. This post has been edited by Salk: Dec 23 2005, 10:16 AM |
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