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Dec 13 2005, 06:46 PM
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#1
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A fool and a knave Forum Member Posts: 153 Joined: 21-July 04 From: Oxford, UK |
Are the changes made in this mod file direct copy overwrites, or are they done by patching?
-------------------- "We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods.
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Dec 22 2005, 10:45 PM
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#2
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Master of energies ![]() Council Member Posts: 3328 Joined: 9-July 04 From: Magyarország |
QUOTE(CamDawg) Start learning new and better ways to do things, and don't stop. Especially when those skills lead directly to better mods--from a maintainability standpoint, from a seamlessness standpoint, and (most importantly) from a player's convenience and experience standpoint. It seems that you didn't understand my point. If it is possible to provide compatiblity and to ensure that the mod will always work in the way you intend in any circumstances, then I do support patching. For example if I make a mod which changes certain scripts of creatures and I don't want other mods to interfere, I will include a warning to the installation notes that the mod might not work properly if other mods are installed which modify the same attributes. And thus, it is not compatible with certain other mods. It will work with other mods, but it will not provide what it promises. Aigleborgne mentions a very important danger: QUOTE(aigleborgne) If both mod change the same parameter, the last installed mod will overwrite the parameter. pretty obvious no? To sum up my opinion: ensure compatibility if possible. If it required you to change on your mod, always consider if you want the sacrifice in exchange for the compatibility. QUOTE(NiGHTMARE) Are you suggesting there are things you can do with overwriting which you can't with patching? As I've written, I was speaking generally. I suppose there are, perhaps not in the case of this mod. By the way, I'm more than happy to see that aigleborgne was offered help. Compatibility and patching is nice, but it requires much time to make the necessary code. -------------------- Mental harmony dispels the darkness.
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Andyr Ovewrite/patching Dec 13 2005, 06:46 PM
aigleborgne Changes are made by overwritting.
I have difficul... Dec 13 2005, 10:21 PM
NiGHTMARE You should probably include a warning about the .c... Dec 21 2005, 12:11 PM
Salk NiGHTMARE,
thanks for the tip!
We won't ... Dec 21 2005, 01:31 PM
aigleborgne Patching cre is not easy.
You probably think this... Dec 21 2005, 04:51 PM
Salk aigleborgne,
there won't be any problem becau... Dec 21 2005, 05:10 PM
NiGHTMARE
It's easy once you've left the learning s... Dec 21 2005, 05:45 PM
aigleborgne Assuming I would do this with a script and because... Dec 21 2005, 06:39 PM
NiGHTMARE
True, but then again at the moment it requires ab... Dec 21 2005, 07:03 PM
Baronius Advice (to all modders): compatibility is importan... Dec 21 2005, 08:06 PM
CamDawg I couldn't disagree more. Start learning new a... Dec 21 2005, 09:03 PM
NiGHTMARE
Are you suggesting there are things you can do wi... Dec 21 2005, 09:12 PM
Andyr If your modification does something bad like crash... Dec 21 2005, 09:21 PM
aigleborgne Ok, I will try to make to mod a cre with patching ... Dec 21 2005, 10:16 PM
NiGHTMARE The number one resource for such things is IESDP, ... Dec 21 2005, 11:54 PM
Ascension64 PM'ed aigleborgne. Since everyone else seems ... Dec 22 2005, 12:17 AM
Andyr Near Infinity is really good for offsets. And reme... Dec 22 2005, 12:19 AM
Salk I thank you all guys for your help (especially Asc... Dec 22 2005, 09:50 AM
aigleborgne If both mod change the same parameter, the last in... Dec 22 2005, 10:23 AM
Ascension64 Well, hopefully the 'source parameter' and... Dec 22 2005, 10:36 AM
aigleborgne
I didn't understand your example.
I know it ... Dec 22 2005, 02:07 PM
The Bigg Meta-code like ADD_CRE_ITEM makes sure to do all n... Dec 22 2005, 02:26 PM
cujo Maybe this is easier to understand:
Two people wa... Dec 22 2005, 02:54 PM
NiGHTMARE In certain circumstances, coding is a heck of a lo... Dec 22 2005, 11:44 PM
Baronius These are not the only two possibilities obviousl... Dec 23 2005, 12:09 AM
CamDawg
I understood. I disagreed. Dec 23 2005, 03:31 AM
Baronius In that case, you say that even an important part ... Dec 23 2005, 03:33 AM
Ascension64 I just hope that, speaking generally and slightly ... Dec 23 2005, 09:08 AM
CamDawg
That's not what I'm saying at all. Overwr... Dec 23 2005, 11:42 AM![]() ![]() |
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