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Andyr
post Dec 13 2005, 06:46 PM
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A fool and a knave


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Joined: 21-July 04
From: Oxford, UK




Are the changes made in this mod file direct copy overwrites, or are they done by patching?


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NiGHTMARE
post Dec 21 2005, 07:03 PM
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From: Hampshire, UK




QUOTE(aigleborgne @ Dec 21 2005, 06:39 PM)
Assuming I would do this with a script and because changes would require a different script for each cre (adaptation of a modele), this would require about 700 scripts.

True, but then again at the moment it requires about 700 .cre files tongue.gif.

QUOTE
Few mods actually modify creatures (except specifically mods like mine, but those shouldn't be installed together anyway). So it's not a real problem.

Don't forget that a change made to an existing creature by another mod could be something as simple as giving them a new item. If this item is a key, obviously overwriting the creature would mean it no longer has said key, which would in turn mean the door or container it unlocks could no longer be opened.

Alternatively, the new item could be part of a dialogue condition, meaning f.ex you could never retrieve the item a quest giver asks you to bring him.

Or it could just be some cool new armor or weapon someone made wink.gif.

But yeah, as long as other mods are installed after Enchanced Creatures, there shouldn't be a problem smile.gif. Off the top of my head, the BG1NPC Project probably makes at least a few creature changes, and I suspect the forthcoming BG1 Quest Pack probably will too.

This post has been edited by NiGHTMARE: Dec 21 2005, 07:06 PM
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Andyr   Ovewrite/patching   Dec 13 2005, 06:46 PM
aigleborgne   Changes are made by overwritting. I have difficul...   Dec 13 2005, 10:21 PM
NiGHTMARE   You should probably include a warning about the .c...   Dec 21 2005, 12:11 PM
Salk   NiGHTMARE, thanks for the tip! We won't ...   Dec 21 2005, 01:31 PM
aigleborgne   Patching cre is not easy. You probably think this...   Dec 21 2005, 04:51 PM
Salk   aigleborgne, there won't be any problem becau...   Dec 21 2005, 05:10 PM
NiGHTMARE   It's easy once you've left the learning s...   Dec 21 2005, 05:45 PM
aigleborgne   Assuming I would do this with a script and because...   Dec 21 2005, 06:39 PM
NiGHTMARE   True, but then again at the moment it requires ab...   Dec 21 2005, 07:03 PM
Baronius   Advice (to all modders): compatibility is importan...   Dec 21 2005, 08:06 PM
CamDawg   I couldn't disagree more. Start learning new a...   Dec 21 2005, 09:03 PM
NiGHTMARE   Are you suggesting there are things you can do wi...   Dec 21 2005, 09:12 PM
Andyr   If your modification does something bad like crash...   Dec 21 2005, 09:21 PM
aigleborgne   Ok, I will try to make to mod a cre with patching ...   Dec 21 2005, 10:16 PM
NiGHTMARE   The number one resource for such things is IESDP, ...   Dec 21 2005, 11:54 PM
Ascension64   PM'ed aigleborgne. Since everyone else seems ...   Dec 22 2005, 12:17 AM
Andyr   Near Infinity is really good for offsets. And reme...   Dec 22 2005, 12:19 AM
Salk   I thank you all guys for your help (especially Asc...   Dec 22 2005, 09:50 AM
aigleborgne   If both mod change the same parameter, the last in...   Dec 22 2005, 10:23 AM
Ascension64   Well, hopefully the 'source parameter' and...   Dec 22 2005, 10:36 AM
aigleborgne   I didn't understand your example. I know it ...   Dec 22 2005, 02:07 PM
The Bigg   Meta-code like ADD_CRE_ITEM makes sure to do all n...   Dec 22 2005, 02:26 PM
cujo   Maybe this is easier to understand: Two people wa...   Dec 22 2005, 02:54 PM
Baronius   To sum up my opinion: ensure compatibility if po...   Dec 22 2005, 10:45 PM
NiGHTMARE   In certain circumstances, coding is a heck of a lo...   Dec 22 2005, 11:44 PM
Baronius   These are not the only two possibilities obviousl...   Dec 23 2005, 12:09 AM
CamDawg   I understood. I disagreed.   Dec 23 2005, 03:31 AM
Baronius   In that case, you say that even an important part ...   Dec 23 2005, 03:33 AM
Ascension64   I just hope that, speaking generally and slightly ...   Dec 23 2005, 09:08 AM
CamDawg   That's not what I'm saying at all. Overwr...   Dec 23 2005, 11:42 AM


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