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![]() A fool and a knave Forum Member Posts: 153 Joined: 21-July 04 From: Oxford, UK ![]() |
Are the changes made in this mod file direct copy overwrites, or are they done by patching?
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#2
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Forum Member Posts: 70 Joined: 7-September 04 From: Hampshire, UK ![]() |
QUOTE(aigleborgne @ Dec 21 2005, 06:39 PM) Assuming I would do this with a script and because changes would require a different script for each cre (adaptation of a modele), this would require about 700 scripts. True, but then again at the moment it requires about 700 .cre files ![]() QUOTE Few mods actually modify creatures (except specifically mods like mine, but those shouldn't be installed together anyway). So it's not a real problem. Don't forget that a change made to an existing creature by another mod could be something as simple as giving them a new item. If this item is a key, obviously overwriting the creature would mean it no longer has said key, which would in turn mean the door or container it unlocks could no longer be opened. Alternatively, the new item could be part of a dialogue condition, meaning f.ex you could never retrieve the item a quest giver asks you to bring him. Or it could just be some cool new armor or weapon someone made ![]() But yeah, as long as other mods are installed after Enchanced Creatures, there shouldn't be a problem ![]() This post has been edited by NiGHTMARE: Dec 21 2005, 07:06 PM |
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