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#1
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![]() A fool and a knave Forum Member Posts: 153 Joined: 21-July 04 From: Oxford, UK ![]() |
Are the changes made in this mod file direct copy overwrites, or are they done by patching?
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#2
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Forum Member Posts: 70 Joined: 7-September 04 From: Hampshire, UK ![]() |
QUOTE(aigleborgne @ Dec 21 2005, 04:51 PM) Patching cre is not easy. You probably think this mod only make things a little better by correcting "easy" things like Thac0, AC (set to 10), saving throw (according to level & class)... But in fact, most of the .Cre have been reviewed with lots of attention. Same thing for monsters. It's easy once you've left the learning stage, and have figured out what can and can't be done, how to do everything you want to do, etc ![]() I personally have already revamped several BG2 creatures and am working on more (these include all the dragons, the various types of kuo-toa (including a couple of new ones), and Drizzt & co.), and my changes are pretty extensive too: altering, replacing, adding and removing spells, innate abilities and items; altered weapon damage; and even complete script rewrites. This post has been edited by NiGHTMARE: Dec 21 2005, 05:52 PM |
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