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Dec 18 2005, 05:39 PM
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#1
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![]() Mod Developer Posts: 210 Joined: 3-December 05 |
Hello,
Players use strenght bonus for melee weapons. What about monsters? I know bonus is applying for claw's type weapon, but for bite? I have looked into many monsters in BG2, and some does have it, some doesn't. For example, greater basilisk have 3 attack: - petrification - claw with poison (with strenght bonus) - bite (no strenght bonus) What do you think about that? This post has been edited by aigleborgne: Dec 18 2005, 05:41 PM |
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Dec 18 2005, 09:16 PM
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#2
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GOD Retired team member Posts: 1728 Joined: 14-July 04 From: Ireland |
The logic behind the Strength bonus is that Jan Jansen with an altered strength so that it was the same as a storm giant would do the same damage as his fist would normally do plus a bonus for now being as strong as a storm giant. To me that makes sense. In your example Jan would get no bonus for being stronger.
Again I would go back to game mechanics, in the game a claw is a weapon, rather than have 100 different claws all with various damage amounts to reflect strength of the wielder why not have 5 claws doing 1d6, 1d8, 1d10 etc and apply a strength bonus based on the creature using the claw. This way you can account for sudden changes in the strength of the wielder, be it of claw or weapon. It makes much more sense to do it this way and this is primarily how Bioware went about it. It also makes spells that weaken enemies more useful. If a storm giant had a weapon (fist) that did 1d10 damage and you used Enfeeblement he would still do 1d10 damage. If the storm giant had a weapon that did 1d6 damage plus strength bonus then he would not get the strength bonus while enfeebled. To me that is better and again makes more sense. The only oddity would be say if a dragon had a claw that did the same damage as a werewolf claw (for example) and they both were enfeebled and the claw hit you then in the "real" world you would still take more damage from the dragon claw simply due to its size and weight. The game engine has its limitations of course! |
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aigleborgne Strenght bonus for monsters Dec 18 2005, 05:39 PM
Rabain Not that all cre files are perfect or anything thr... Dec 18 2005, 05:53 PM
Sikret Strength bonus is always applicable when a creatur... Dec 18 2005, 06:32 PM
Rabain You can choose to turn on or off strength bonus fo... Dec 18 2005, 07:24 PM
Sikret
Quite true!
If someone is not strong enough ... Dec 18 2005, 08:50 PM
Sikret Well, since we were talking about monsters, perhap... Dec 18 2005, 09:08 PM
aigleborgne Thanks for all responses.
It was very interesting... Dec 18 2005, 10:54 PM
Sikret
I agree that Jan (after drinking a potion of sto... Dec 18 2005, 11:12 PM
Rabain
Yes a storm giant would receive his bonus for ha... Dec 18 2005, 11:35 PM
Nerik This was actually the situation in 2nd edition AD... Dec 19 2005, 10:09 AM
Vlasák
Hmm, but the strength of the monsters is reflecte... Dec 19 2005, 12:59 PM![]() ![]() |
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