| The Black Wyrm's Lair Terms of Use |
Help
Search
Members
Calendar
|
Dec 18 2005, 05:39 PM
Post
#1
|
|
![]() Mod Developer Posts: 210 Joined: 3-December 05 |
Hello,
Players use strenght bonus for melee weapons. What about monsters? I know bonus is applying for claw's type weapon, but for bite? I have looked into many monsters in BG2, and some does have it, some doesn't. For example, greater basilisk have 3 attack: - petrification - claw with poison (with strenght bonus) - bite (no strenght bonus) What do you think about that? This post has been edited by aigleborgne: Dec 18 2005, 05:41 PM |
|
|
|
![]() |
Dec 18 2005, 08:50 PM
Post
#2
|
|
|
The Tactician ![]() Distinguished Developer Posts: 7794 Joined: 1-December 05 |
QUOTE(Rabain @ Dec 18 2005, 07:24 PM) Saying that a claw inflicts such high damage partly because of the creatures strength is fair enough but it is the same for creatures wielding swords. A sword lying on the ground does no damage to anyone of its own volition, it definately doesn't do 1d8 damage. Quite true! If someone is not strong enough even to wield a long sword, he cannot inflict even the base 1d8 damage. It is exactly for this reason that we apply strength bonus to weapon users. It doesn't make sense to say that a long sword inflicts the same damage whether wielded by a storm giant or by Jan Jansen! The sword has of course a similar base damage in both cases, but the difference is to be applied by considering different damage bonuses different wielders have. But once we turn our attention to natural weapons such as fists and claws, we see that things are different. Unlike the case of the long sword, Jan Jansen's fist and the storm giant's fist do not have a similar base damage. That is to say the difference in their strength scores is already applied and it seems to me that we do not need to add another 12 points of damage bonus to the damage inflicted by the storm giant's fist. As for the difference between the bite of a basilisk and a shark, you are right, but again I believe that the difference should be pre-applied through different damages their bites (per se) inflict, so that we do not need to add damage bonuses as mentioned in the strength table. It's of course just the way I see and understand the issue. I understand that others may have different interpretations. -------------------- Improved Anvil
![]() Cheating is not confined to using external software or the console commands. Abusing the flaws and limitations of the game engine to do something that a human Dungeon Master would not accept or allow is cheating. |
|
|
|
aigleborgne Strenght bonus for monsters Dec 18 2005, 05:39 PM
Rabain Not that all cre files are perfect or anything thr... Dec 18 2005, 05:53 PM
Sikret Strength bonus is always applicable when a creatur... Dec 18 2005, 06:32 PM
Rabain You can choose to turn on or off strength bonus fo... Dec 18 2005, 07:24 PM
Sikret Well, since we were talking about monsters, perhap... Dec 18 2005, 09:08 PM
Rabain The logic behind the Strength bonus is that Jan Ja... Dec 18 2005, 09:16 PM
aigleborgne Thanks for all responses.
It was very interesting... Dec 18 2005, 10:54 PM
Sikret
I agree that Jan (after drinking a potion of sto... Dec 18 2005, 11:12 PM
Rabain
Yes a storm giant would receive his bonus for ha... Dec 18 2005, 11:35 PM
Nerik This was actually the situation in 2nd edition AD... Dec 19 2005, 10:09 AM
Vlasák
Hmm, but the strength of the monsters is reflecte... Dec 19 2005, 12:59 PM![]() ![]() |
|
Lo-Fi Version | Time is now: 17th February 2026 - 01:54 AM |