![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() A fool and a knave Forum Member Posts: 153 Joined: 21-July 04 From: Oxford, UK ![]() |
Are the changes made in this mod file direct copy overwrites, or are they done by patching?
-------------------- "We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods.
<jcompton> Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub" |
|
|
![]() |
![]()
Post
#2
|
|
![]() ![]() Mod Developer Posts: 210 Joined: 3-December 05 ![]() |
Changes are made by overwritting.
I have difficulties to program my changes with weidu code. Spells : my spells come from different sources: - BG2 (because tutu use BG1 spells, and it's not corrected by anything) - BG2 Fixpack - BG2 mod : Atraits and Detactable spells - My own mod, including some fixing in previous spells So it's easier to overwrite them instead of patching. NPC & monsters : there are so many changes it would be a nightmare to make a patch! ![]() Stores : patching is possible and will be done later when I have time Items : only minor changes in some items. patching is possible IDS : patching So, to resume: it's possible to patch stores, items, and ids. But for creatures and spells, it would be a tedious work. I have already a lot of work involved into the modding part. I won't make all these patching stuff (only for stores, items, and ids), but if someone is insteresting in doing it, contact me This post has been edited by aigleborgne: Dec 19 2005, 12:38 PM |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 11th April 2025 - 05:28 AM |