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> Ovewrite/patching
Andyr
post Dec 13 2005, 06:46 PM
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Are the changes made in this mod file direct copy overwrites, or are they done by patching?


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aigleborgne
post Dec 13 2005, 10:21 PM
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Changes are made by overwritting.

I have difficulties to program my changes with weidu code.

Spells : my spells come from different sources:
- BG2 (because tutu use BG1 spells, and it's not corrected by anything)
- BG2 Fixpack
- BG2 mod : Atraits and Detactable spells
- My own mod, including some fixing in previous spells

So it's easier to overwrite them instead of patching.

NPC & monsters : there are so many changes it would be a nightmare to make a patch! tongue.gif

Stores : patching is possible and will be done later when I have time

Items : only minor changes in some items. patching is possible

IDS : patching

So, to resume:
it's possible to patch stores, items, and ids.
But for creatures and spells, it would be a tedious work.

I have already a lot of work involved into the modding part. I won't make all these patching stuff (only for stores, items, and ids), but if someone is insteresting in doing it, contact me

This post has been edited by aigleborgne: Dec 19 2005, 12:38 PM
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Andyr   Ovewrite/patching   Dec 13 2005, 06:46 PM
aigleborgne   Changes are made by overwritting. I have difficul...   Dec 13 2005, 10:21 PM
NiGHTMARE   You should probably include a warning about the .c...   Dec 21 2005, 12:11 PM
Salk   NiGHTMARE, thanks for the tip! We won't ...   Dec 21 2005, 01:31 PM
aigleborgne   Patching cre is not easy. You probably think this...   Dec 21 2005, 04:51 PM
Salk   aigleborgne, there won't be any problem becau...   Dec 21 2005, 05:10 PM
NiGHTMARE   It's easy once you've left the learning s...   Dec 21 2005, 05:45 PM
aigleborgne   Assuming I would do this with a script and because...   Dec 21 2005, 06:39 PM
NiGHTMARE   True, but then again at the moment it requires ab...   Dec 21 2005, 07:03 PM
Baronius   Advice (to all modders): compatibility is importan...   Dec 21 2005, 08:06 PM
CamDawg   I couldn't disagree more. Start learning new a...   Dec 21 2005, 09:03 PM
NiGHTMARE   Are you suggesting there are things you can do wi...   Dec 21 2005, 09:12 PM
Andyr   If your modification does something bad like crash...   Dec 21 2005, 09:21 PM
aigleborgne   Ok, I will try to make to mod a cre with patching ...   Dec 21 2005, 10:16 PM
NiGHTMARE   The number one resource for such things is IESDP, ...   Dec 21 2005, 11:54 PM
Ascension64   PM'ed aigleborgne. Since everyone else seems ...   Dec 22 2005, 12:17 AM
Andyr   Near Infinity is really good for offsets. And reme...   Dec 22 2005, 12:19 AM
Salk   I thank you all guys for your help (especially Asc...   Dec 22 2005, 09:50 AM
aigleborgne   If both mod change the same parameter, the last in...   Dec 22 2005, 10:23 AM
Ascension64   Well, hopefully the 'source parameter' and...   Dec 22 2005, 10:36 AM
aigleborgne   I didn't understand your example. I know it ...   Dec 22 2005, 02:07 PM
The Bigg   Meta-code like ADD_CRE_ITEM makes sure to do all n...   Dec 22 2005, 02:26 PM
cujo   Maybe this is easier to understand: Two people wa...   Dec 22 2005, 02:54 PM
Baronius   To sum up my opinion: ensure compatibility if po...   Dec 22 2005, 10:45 PM
NiGHTMARE   In certain circumstances, coding is a heck of a lo...   Dec 22 2005, 11:44 PM
Baronius   These are not the only two possibilities obviousl...   Dec 23 2005, 12:09 AM
CamDawg   I understood. I disagreed.   Dec 23 2005, 03:31 AM
Baronius   In that case, you say that even an important part ...   Dec 23 2005, 03:33 AM
Ascension64   I just hope that, speaking generally and slightly ...   Dec 23 2005, 09:08 AM
CamDawg   That's not what I'm saying at all. Overwr...   Dec 23 2005, 11:42 AM


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