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> Will the former xvart village do?, ...and other areas
Baronius
post Jul 21 2004, 10:28 AM
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The characters and quests will take place in several big areas, in areas where there are not too many encounters but large part to explore.

You may remember the xvart village, it's in the area northeast of Gnoll Stronghold (AR4700). You can meet Borda, the drow swindler here (tries to sell you magical things but they're cursed).
As a BG1 fan, I entirely explore every area of the game. I like this part as well. When you enter to the xvart village (north of the area map), a lot of xvarts will attack you and their leader will call Ursa the Bear as well.

Although if you are playing Baldur's Gate more times and you wish to visit all these wilderness areas, slaughtering 200 xvarts might be a bit boring.
Ursa, the xvart leader and a lesser group of xvarts would be moved to another smaller place of the area, and I thought of replacing the xvart village with a camp of people.
This camp would be the center of your quests, so you will get most (but not all) of your missions here and would return here for the reward if any. There would also be a store here.
The southern part in this area is also a long large wide path with some bears. There also could be placed something (somebody...)

Other areas affected by the mod would be these (the list is not complete yet):
  • AR4200: Area north-west of Nashkel. Drizzt and gnolls are here for example.
  • AR4300: Area north of Nashkel. Many hobgoblins.
  • AR4900: Carnival.
  • AR5000: Area south of Firewine Bridge, north of Carnival; near Durlag's Tower. Exit of Nashkel Mines is here.
  • AR5200: Area south-west of Nashkel, east of Gnoll Stronghold. Here are the two ruffians and the Dryad of Cloudpeaks.
  • AR5400: Nashkel Mines (outside).
Will the (former) xvart village do as the 'quest center'?
Suggest areas that you think should be on the list!


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Andyr
post Jul 21 2004, 03:02 PM
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A fool and a knave


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From: Oxford, UK




Oh, yeah, hmm. Perhaps one of the wilderness areas has something in it you could have people standing around? I can't recall offhand, but there's a load of empty space, and there must be something somewhere...

Or perhaps you could make it so they only move in when you've got rid of the Xvarts? The first quest could be to clean them out?


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Posts in this topic
Baronius   Will the former xvart village do?   Jul 21 2004, 10:28 AM
Andyr   NULL   Jul 21 2004, 02:53 PM
Baronius   NULL   Jul 21 2004, 02:59 PM
Andyr   NULL   Jul 21 2004, 03:02 PM
Rabain   NULL   Jul 21 2004, 03:14 PM
Baronius   NULL   Jul 21 2004, 03:14 PM
Rabain   NULL   Jul 21 2004, 04:12 PM
Baronius   NULL   Jul 21 2004, 04:22 PM
Rabain   NULL   Jul 27 2004, 04:09 PM
Baronius   NULL   Jul 27 2004, 04:22 PM
Galactygon   NULL   Jul 28 2004, 06:54 PM
Baronius   NULL   Jul 28 2004, 08:37 PM
Echon   NULL   Jul 29 2004, 04:34 PM
Galactygon   NULL   Jul 29 2004, 04:47 PM
Baronius   NULL   Aug 6 2004, 12:02 AM
Sir-Kill   NULL   Aug 13 2004, 05:24 AM
Baronius   NULL   Aug 13 2004, 12:09 PM
Kabuki   NULL   Oct 1 2004, 04:28 PM
Rabain   NULL   Oct 1 2004, 04:47 PM
Kabuki   NULL   Oct 1 2004, 07:23 PM
Rabain   NULL   Oct 1 2004, 10:03 PM


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